2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
33 - 40
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 162 likeaboz2002 18 14 1.2 Un-ranked 1
#2 150 Bot - 4 11 12 0.9 N/A 0
#3 137 Bot - 3 13 11 1.1 N/A 0
#4 132 Bot - 1 11 10 1.1 N/A 0
#5 124 Bot - 2 11 17 0.6 N/A 0
#6 92 Bot - 5 8 8 1 N/A 0
Campaign

2D Paintball Match Log #292276 (11-22-2018 @ 03:10pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 19.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 69.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 63.3 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 38.3 ft.
likeaboz2002 Got 3 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 207.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 50.4 ft.

Round #1 Event log

likeaboz2002 Got a kill @ 181.36
likeaboz2002 Got a kill @ 181.99
likeaboz2002 Got a kill @ 184.48
Bot - 4 Took a bounce @ 186.71
likeaboz2002 Bounced a player @ 186.71
Bot - 2 Got a kill @ 186.77
likeaboz2002 Was eliminated @ 186.77
Bot - 2 Hit a bonus ball @ 187.02
likeaboz2002 Got bonus balled @ 187.02
Bot - 2 Chopped a ball @ 187.31
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback