2D Paintball
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3v3 Team Deathmatch

XE-Hyperball Indoor 3-Man by bigfootng
33 - 30
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 177 Bot - 2 14 12 1.1 N/A 0
#2 166 Bot - 4 13 13 1 N/A 0
#3 161 Bot - 3 13 7 1.8 N/A 0
#4 125 panda 12 14 0.8 Un-ranked 1
#5 84 Bot - 1 7 9 0.7 N/A 0
#6 60 Bot - 5 3 2 1.5 N/A 0
#7 0 error50517 0 5 0 Un-ranked 3
Campaign

2D Paintball Match Log #292226 (11-22-2018 @ 01:58pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

error50517 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
error50517 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 55.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 2 Swabs 1 Ran 344.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 88.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 22.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
panda Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 2.6 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 182.75
Bot - 5 Got a kill @ 183.73
Bot - 2 Swabbed @ 186.42
Bot - 2 Chopped a ball @ 189.71
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback