2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
33 - 30
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 185 Bot - 5 15 11 1.3 N/A 0
#2 170 Bot - 4 15 9 1.6 N/A 0
#3 109 Bot - 1 8 11 0.7 N/A 0
#4 107 Bot - 2 12 10 1.2 N/A 0
#5 86 Bot - 3 7 10 0.7 N/A 0
#6 35 slushfdf 5 11 0.4 Un-ranked 4
Campaign

2D Paintball Match Log #283217 (11-08-2018 @ 07:14pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 76.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 126.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 47.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 45.2 ft.
slushfdf Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 55.8 ft.

Round #1 Event log

Bot - 2 Got a kill @ 165.16
Bot - 2 Hit a bonus ball @ 165.24
Bot - 1 Got a kill @ 180.83
Bot - 1 Hit a bonus ball @ 180.92
Bot - 2 Got a kill @ 183.83
Bot - 1 Got a kill @ 186.40
Bot - 5 Got a kill @ 187.45
slushfdf Was eliminated @ 187.45
Bot - 1 Got a kill @ 189.29
Bot - 2 Was eliminated @ 189.29
Bot - 1 Hit a bonus ball @ 189.43
Bot - 2 Got bonus balled @ 189.43
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback