2D Paintball
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D5 - Rookie 3v3

DMG 3man by DMG
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 113 Bot - 1 5 3 1.6 N/A 0
#2 85 pekexx 4 6 0.6 Un-ranked 2
#3 82 Bot - 4 3 2 1.5 N/A 0
#4 81 Bot - 2 3 1 3 N/A 0
#5 80 Bot - 5 2 3 0.6 N/A 0
#6 55 Bot - 3 2 4 0.5 N/A 0
Campaign

2D Paintball Match Log #282578 (11-05-2018 @ 09:34am)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 136.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
pekexx Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 156.7 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 3.02
Bot - 4 Got a kill @ 3.02
Bot - 3 Got bonus balled @ 3.18
Bot - 4 Hit a bonus ball @ 3.18
Bot - 3 Got bonus balled @ 3.30
Bot - 4 Hit a bonus ball @ 3.30
Bot - 1 Was eliminated @ 5.36
Bot - 4 Got a kill @ 5.36
pekexx Chopped a ball @ 8.43
Bot - 5 Was eliminated @ 8.87
pekexx Got a kill @ 8.87
Round Ended @ 9.30

Round #2 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 161.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 166.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 166.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 170.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
pekexx Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 2 Swabs 0 Ran 203.9 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 8.22
Bot - 4 Got a kill @ 8.22
pekexx Chopped a ball @ 11.87
Bot - 3 Was eliminated @ 12.90
pekexx Got a kill @ 12.90
Bot - 5 Was eliminated @ 21.17
pekexx Got a kill @ 21.17
pekexx Chopped a ball @ 21.32
Round Ended @ 21.60

Round #3 Recap Round length: 0:45 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 155 shots Reloads 0 Chops 0 Swabs 0 Ran 270 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 166.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 147 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 122.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.
pekexx Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 314.9 ft.

Round #3 Event log

pekexx Was eliminated @ 4.18
Bot - 5 Got a kill @ 4.18
pekexx Took over bot @ 6.08
Bot - 5 Was eliminated @ 6.84
Bot - 2 Got a kill @ 6.84
Bot - 2 Got a kill @ 8.17
Bot - 3 Was eliminated @ 8.17
Bot - 1 Got a kill @ 17.93
pekexx Was eliminated @ 17.93
pekexx Got bonus balled @ 18.07
Bot - 1 Hit a bonus ball @ 18.07
pekexx Took over bot @ 19.83
pekexx Was eliminated @ 44.74
Bot - 1 Got a kill @ 44.74
Bot - 1 Hit a bonus ball @ 44.98
pekexx Got bonus balled @ 44.98
Round Ended @ 45.08

Round #4 Recap Round length: 0:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 223.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 160.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 1 Swabs 1 Ran 219.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 0 Swabs 0 Ran 215.6 ft.
pekexx Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.

Round #4 Event log

Bot - 1 Got a kill @ 1.48
Bot - 4 Was eliminated @ 1.48
Bot - 3 Got a kill @ 2.70
pekexx Was eliminated @ 2.70
pekexx Took over bot @ 7.24
Bot - 3 Chopped a ball @ 11.01
Bot - 3 Swabbed @ 17.66
Bot - 3 Was eliminated @ 25.99
pekexx Got a kill @ 25.99
Bot - 3 Got bonus balled @ 26.16
pekexx Hit a bonus ball @ 26.16
Bot - 5 Got a kill @ 30.51
pekexx Was eliminated @ 30.51
Round Ended @ 30.93

Round #5 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 170.1 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 138 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
pekexx Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.

Round #5 Event log

Bot - 4 Was eliminated @ 4.48
Bot - 1 Got a kill @ 4.48
Bot - 4 Got bonus balled @ 4.60
Bot - 1 Hit a bonus ball @ 4.60
Bot - 2 Took a bounce @ 10.98
Bot - 3 Bounced a player @ 10.98
Bot - 1 Was eliminated @ 12.37
Bot - 2 Got a kill @ 12.37
Bot - 1 Got bonus balled @ 12.54
Bot - 2 Hit a bonus ball @ 12.54
Bot - 2 Was eliminated @ 12.57
Bot - 1 Got a kill @ 12.57
Bot - 2 Traded out @ 12.57
Bot - 1 Got the trade @ 12.57
Bot - 3 Got a kill @ 16.57
pekexx Was eliminated @ 16.57
Round Ended @ 16.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback