2D Paintball
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3v3 Team Deathmatch

Crouch PB DA II by Pipe
15 - 23
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 Bot - 3 8 6 1.3 N/A 0
#2 129 Bot - 1 9 5 1.8 N/A 0
#3 86 Bot - 2 7 6 1.1 N/A 0
#4 58 Bot - 4 4 4 1 N/A 0
#5 50 Bot - 5 5 4 1.2 N/A 0
#6 44 bdiming 4 12 0.3 Un-ranked 1
Campaign

2D Paintball Match Log #281108 (10-26-2018 @ 11:20am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 257 shots Reloads 1 Chops 1 Swabs 1 Ran 169 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 34.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 1 Ran 97.7 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 79.2 ft.
bdiming Got 2 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 139.86
Bot - 2 Swabbed @ 145.43
bdiming Got a kill @ 167.43
Bot - 2 Reloaded @ 175.17
Bot - 4 Chopped a ball @ 178.75
Bot - 4 Got a kill @ 185.29
Bot - 4 Swabbed @ 186.86
bdiming Bounced a player @ 188.30
Bot - 5 Took a bounce @ 188.30
Bot - 5 Was eliminated @ 188.31
bdiming Got a kill @ 188.31
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback