2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

Was only 17 (3man) by Liam
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 Bot - 5 6 2 3 N/A 0
#2 91 Bot - 3 3 2 1.5 N/A 0
#3 57 Bot - 1 2 3 0.6 N/A 0
#4 47 Bot - 4 2 1 2 N/A 0
#5 30 Bot - 2 3 1 3 N/A 0
#6 10 GB6612 2 9 0.2 Un-ranked 1
Campaign

2D Paintball Match Log #280622 (10-23-2018 @ 09:18am)

Round #1 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 125 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 144 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 119 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 184.4 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 194.5 ft.
GB6612 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 1 Ran 350.6 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.32
Bot - 4 Got a kill @ 2.32
Bot - 2 Got a kill @ 3.39
Bot - 3 Was eliminated @ 3.39
Bot - 5 Got a kill @ 6.51
GB6612 Was eliminated @ 6.51
Bot - 5 Hit a bonus ball @ 6.63
GB6612 Got bonus balled @ 6.63
GB6612 Took over bot @ 8.69
GB6612 Swabbed @ 18.84
Bot - 5 Got a kill @ 20.29
GB6612 Was eliminated @ 20.29
GB6612 Got a kill @ 20.57
Bot - 5 Was eliminated @ 20.57
Bot - 5 Traded out @ 20.57
GB6612 Got the trade @ 20.57
Round Ended @ 21.01

Round #2 Recap Round length: 0:43 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 178 shots Reloads 0 Chops 1 Swabs 1 Ran 257.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 1 Swabs 1 Ran 211.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 174 shots Reloads 0 Chops 0 Swabs 0 Ran 244.4 ft.
GB6612 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 380 ft.

Round #2 Event log

GB6612 Was eliminated @ 3.20
Bot - 5 Got a kill @ 3.20
Bot - 2 Bounced a player @ 4.42
Bot - 1 Took a bounce @ 4.42
Bot - 1 Chopped a ball @ 6.20
GB6612 Took over bot @ 7.79
Bot - 2 Bounced a player @ 7.89
Bot - 3 Took a bounce @ 7.89
Bot - 2 Got a kill @ 7.90
Bot - 3 Was eliminated @ 7.90
Bot - 4 Chopped a ball @ 10.45
Bot - 1 Swabbed @ 12.54
Bot - 4 Swabbed @ 16.86
Bot - 5 Got a kill @ 28.62
GB6612 Was eliminated @ 28.62
Bot - 5 Hit a bonus ball @ 28.75
GB6612 Got bonus balled @ 28.75
Bot - 5 Hit a bonus ball @ 28.85
GB6612 Got bonus balled @ 28.85
GB6612 Took over bot @ 30.99
GB6612 Was eliminated @ 43.21
Bot - 1 Got a kill @ 43.21
Round Ended @ 43.63

Round #3 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 1 Ran 166 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 136 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 1 Swabs 0 Ran 197.5 ft.
GB6612 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 182.5 ft.

Round #3 Event log

Bot - 5 Got a kill @ 5.71
Bot - 4 Was eliminated @ 5.71
Bot - 1 Hit a bonus ball @ 5.75
Bot - 4 Got bonus balled @ 5.75
Bot - 4 Got bonus balled @ 5.88
Bot - 1 Hit a bonus ball @ 5.88
Bot - 3 Chopped a ball @ 8.12
Bot - 1 Was eliminated @ 8.74
Bot - 2 Got a kill @ 8.74
Bot - 2 Was eliminated @ 11.44
Bot - 3 Got a kill @ 11.44
Bot - 2 Got bonus balled @ 11.57
Bot - 3 Hit a bonus ball @ 11.57
Bot - 3 Swabbed @ 13.48
Bot - 5 Chopped a ball @ 20.40
Bot - 3 Got a kill @ 22.26
GB6612 Was eliminated @ 22.26
Round Ended @ 22.69

Round #4 Recap Round length: 0:32 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 228 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 0 Ran 142.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 2 Swabs 1 Ran 214.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 142.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 132.3 ft.
GB6612 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 261.6 ft.

Round #4 Event log

GB6612 Was eliminated @ 2.16
Bot - 5 Got a kill @ 2.16
Bot - 2 Chopped a ball @ 4.61
GB6612 Took over bot @ 6.09
Bot - 5 Was eliminated @ 6.47
Bot - 4 Got a kill @ 6.47
Bot - 5 Got bonus balled @ 6.57
Bot - 4 Hit a bonus ball @ 6.57
Bot - 4 Hit a bonus ball @ 6.69
Bot - 5 Got bonus balled @ 6.69
GB6612 Was eliminated @ 10.95
Bot - 1 Got a kill @ 10.95
Bot - 3 Chopped a ball @ 11.92
GB6612 Took over bot @ 13.82
Bot - 3 Chopped a ball @ 17.10
Bot - 3 Swabbed @ 23.33
GB6612 Got a kill @ 30.34
Bot - 1 Was eliminated @ 30.34
GB6612 Was eliminated @ 31.84
Bot - 3 Got a kill @ 31.84
Round Ended @ 32.27

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback