2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 127 TakeoverProx 5 0 5 Un-ranked 5
#2 42 Bot - 1 3 3 1 N/A 0
#3 26 Bot - 3 2 3 0.6 N/A 0
#4 23 Phoenixfox6 0 3 0 Un-ranked 0
#5 11 Bot - 2 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #279135 (10-12-2018 @ 07:21pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 181 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
TakeoverProx Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 165.1 ft.
Phoenixfox6 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 281.7 ft.

Round #1 Event log

Bot - 2 Got a kill @ 6.88
Bot - 3 Was eliminated @ 6.88
Bot - 3 Got a kill @ 6.97
Bot - 2 Was eliminated @ 6.97
Bot - 3 Got the trade @ 6.97
Bot - 2 Traded out @ 6.97
Bot - 3 Hit a bonus ball @ 7.09
Bot - 2 Got bonus balled @ 7.09
Bot - 3 Got bonus balled @ 7.13
Bot - 2 Hit a bonus ball @ 7.13
Phoenixfox6 Was eliminated @ 10.00
Bot - 1 Got a kill @ 10.00
Bot - 1 Hit a bonus ball @ 10.14
Phoenixfox6 Got bonus balled @ 10.14
Bot - 1 Hit a bonus ball @ 10.27
Phoenixfox6 Got bonus balled @ 10.27
Bot - 1 Was eliminated @ 13.66
TakeoverProx Got a kill @ 13.66
TakeoverProx Chopped a ball @ 14.06
Round Ended @ 14.10

Round #2 Recap Round length: 0:32 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 227.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 131.1 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 175.4 ft.
TakeoverProx Got 2 kills Took 0 bounces Fired 15 shots Reloads 1 Chops 0 Swabs 0 Ran 334.6 ft.
Phoenixfox6 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 212.5 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.37
Bot - 2 Was eliminated @ 2.37
Bot - 3 Got a kill @ 5.49
Phoenixfox6 Was eliminated @ 5.49
Bot - 3 Took a bounce @ 20.08
TakeoverProx Bounced a player @ 20.08
Bot - 3 Was eliminated @ 20.37
TakeoverProx Got a kill @ 20.37
Bot - 3 Got bonus balled @ 20.66
TakeoverProx Hit a bonus ball @ 20.66
TakeoverProx Reloaded @ 21.63
Bot - 1 Was eliminated @ 32.32
TakeoverProx Got a kill @ 32.32
Round Ended @ 32.74

Round #3 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 0 Swabs 0 Ran 203.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 161.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 169.6 ft.
TakeoverProx Got 2 kills Took 0 bounces Fired 13 shots Reloads 1 Chops 0 Swabs 0 Ran 269.8 ft.
Phoenixfox6 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 299.8 ft.

Round #3 Event log

Phoenixfox6 Was eliminated @ 6.59
Bot - 1 Got a kill @ 6.59
Bot - 3 Chopped a ball @ 9.30
Bot - 3 Was eliminated @ 10.25
TakeoverProx Got a kill @ 10.25
TakeoverProx Reloaded @ 11.63
Phoenixfox6 Took over bot @ 17.76
Bot - 1 Was eliminated @ 22.00
TakeoverProx Got a kill @ 22.00
Bot - 1 Got bonus balled @ 22.21
TakeoverProx Hit a bonus ball @ 22.21
Round Ended @ 22.32

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback