2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 106 jonem5703 3 0 3 D5 6
#2 66 Bot - 2 4 2 2 N/A 0
#3 46 Bot - 4 2 2 1 N/A 0
#4 20 Bot - 3 2 3 0.6 N/A 0
#5 20 Bot - 5 2 3 0.6 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #278757 (10-11-2018 @ 12:47pm)

Round #1 Recap Round length: 0:48 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 322.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 2 Swabs 0 Ran 173 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 166.5 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
jonem5703 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 1.72
Bot - 4 Chopped a ball @ 2.35
Bot - 3 Was eliminated @ 2.77
Bot - 4 Got a kill @ 2.77
Bot - 4 Was eliminated @ 4.49
Bot - 5 Got a kill @ 4.49
Bot - 2 Chopped a ball @ 6.09
Bot - 2 Got a kill @ 11.16
Bot - 5 Was eliminated @ 11.16
Bot - 2 Was eliminated @ 11.42
Bot - 5 Got a kill @ 11.42
Bot - 2 Traded out @ 11.42
Bot - 5 Got the trade @ 11.42
Bot - 1 Was eliminated @ 47.63
jonem5703 Got a kill @ 47.63
Round Ended @ 48.06

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 177 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
jonem5703 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 133.8 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 2.37
Bot - 2 Got a kill @ 2.37
Bot - 4 Got a kill @ 6.38
Bot - 5 Was eliminated @ 6.38
Bot - 3 Was eliminated @ 9.98
Bot - 2 Got a kill @ 9.98
Bot - 3 Got bonus balled @ 10.03
Bot - 4 Hit a bonus ball @ 10.03
Round Ended @ 10.23

Round #3 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 171.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 207.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
jonem5703 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 164.4 ft.

Round #3 Event log

Bot - 2 Got a kill @ 4.00
Bot - 5 Was eliminated @ 4.00
Bot - 2 Hit a bonus ball @ 4.14
Bot - 5 Got bonus balled @ 4.14
Bot - 2 Was eliminated @ 6.20
Bot - 3 Got a kill @ 6.20
Bot - 4 Was eliminated @ 6.61
Bot - 3 Got a kill @ 6.61
Bot - 1 Was eliminated @ 7.88
jonem5703 Got a kill @ 7.88
Bot - 3 Was eliminated @ 22.86
jonem5703 Got a kill @ 22.86
Bot - 3 Got bonus balled @ 23.17
jonem5703 Hit a bonus ball @ 23.17
Round Ended @ 23.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback