2D Paintball
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1v1 - King of the Hill

1v1 Alpha Map #1 by Jer
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Raymondmaster 5 3 1.6 D5 2
#2 62 slayname 3 5 0.6 D5 5
Campaign

2D Paintball Match Log #278038 (10-07-2018 @ 09:58pm)

Round #1 Recap Round length: 0:16 / Round Draw!

Raymondmaster Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.
slayname Got 1 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 1 Ran 144.5 ft.

Round #1 Event log

slayname Swabbed @ 12.34
Raymondmaster Got a kill @ 16.37
slayname Was eliminated @ 16.37
Raymondmaster Was eliminated @ 16.49
slayname Got a kill @ 16.49
Raymondmaster Traded out @ 16.49
slayname Got the trade @ 16.49
Raymondmaster Hit a bonus bounce @ 16.60
slayname Got bonus bounced @ 16.60
Raymondmaster Got bonus balled @ 16.66
slayname Hit a bonus ball @ 16.66
Round Ended @ 16.79

Round #2 Recap Round length: 0:08 / Round Draw!

Raymondmaster Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 188.2 ft.
slayname Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 119.2 ft.

Round #2 Event log

Raymondmaster Was eliminated @ 8.15
slayname Got a kill @ 8.15
Raymondmaster Got a kill @ 8.51
slayname Was eliminated @ 8.51
Raymondmaster Got the trade @ 8.51
slayname Traded out @ 8.51
Round Ended @ 8.56

Round #3 Recap Round length: 0:23 / Team Red Scored

Raymondmaster Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 229 ft.
slayname Got 0 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 1 Swabs 0 Ran 215.7 ft.

Round #3 Event log

slayname Chopped a ball @ 21.30
Raymondmaster Got a kill @ 23.11
slayname Was eliminated @ 23.11
Round Ended @ 23.53

Round #4 Recap Round length: 0:39 / Team Red Scored

Raymondmaster Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 457.4 ft.
slayname Got 0 kills Took 0 bounces Fired 180 shots Reloads 1 Chops 0 Swabs 0 Ran 280.6 ft.

Round #4 Event log

slayname Reloaded @ 38.18
Raymondmaster Got a kill @ 39.52
slayname Was eliminated @ 39.52
Round Ended @ 39.94

Round #5 Recap Round length: 0:05 / Team Blue Scored

Raymondmaster Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.
slayname Got 1 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 88 ft.

Round #5 Event log

Raymondmaster Was eliminated @ 4.76
slayname Got a kill @ 4.76
Raymondmaster Got bonus balled @ 4.84
slayname Hit a bonus ball @ 4.84
Raymondmaster Bounced a player @ 4.94
slayname Took a bounce @ 4.94
Round Ended @ 5.03

Round #6 Recap Round length: 0:22 / Team Red Scored

Raymondmaster Got 1 kills Took 0 bounces Fired 90 shots Reloads 0 Chops 1 Swabs 0 Ran 142.1 ft.
slayname Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 1 Ran 184.2 ft.

Round #6 Event log

slayname Chopped a ball @ 10.06
Raymondmaster Chopped a ball @ 11.66
slayname Swabbed @ 11.77
slayname Was eliminated @ 21.93
Raymondmaster Got a kill @ 21.93
Round Ended @ 22.36

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback