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1v1 - King of the Hill

Derp by jbedford
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 105 slayname 4 3 1.3 D5 5
#2 77 Raymondmaster 3 4 0.7 D5 2
Campaign

2D Paintball Match Log #278036 (10-07-2018 @ 09:53pm)

Round #1 Recap Round length: 0:17 / Team Red Scored

Raymondmaster Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 204.9 ft.
slayname Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 131.8 ft.

Round #1 Event log

Raymondmaster Was eliminated @ 17.53
slayname Got a kill @ 17.53
Round Ended @ 17.95

Round #2 Recap Round length: 0:25 / Team Blue Scored

Raymondmaster Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.
slayname Got 0 kills Took 1 bounces Fired 115 shots Reloads 0 Chops 1 Swabs 1 Ran 194.5 ft.

Round #2 Event log

slayname Chopped a ball @ 20.53
slayname Swabbed @ 22.23
Raymondmaster Bounced a player @ 25.72
slayname Took a bounce @ 25.72
Raymondmaster Got a kill @ 25.74
slayname Was eliminated @ 25.74
Raymondmaster Hit a bonus ball @ 25.75
slayname Got bonus balled @ 25.75
Round Ended @ 25.97

Round #3 Recap Round length: 0:06 / Team Red Scored

Raymondmaster Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.
slayname Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 103.9 ft.

Round #3 Event log

Raymondmaster Was eliminated @ 5.69
slayname Got a kill @ 5.69
Round Ended @ 6.11

Round #4 Recap Round length: 0:42 / Round Draw!

Raymondmaster Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 1 Swabs 0 Ran 352.6 ft.
slayname Got 1 kills Took 0 bounces Fired 162 shots Reloads 1 Chops 0 Swabs 0 Ran 260.3 ft.

Round #4 Event log

slayname Reloaded @ 39.13
Raymondmaster Chopped a ball @ 41.23
Raymondmaster Got a kill @ 41.98
slayname Was eliminated @ 41.98
Raymondmaster Was eliminated @ 42.30
slayname Got a kill @ 42.30
Raymondmaster Traded out @ 42.30
slayname Got the trade @ 42.30
Raymondmaster Hit a bonus ball @ 42.32
slayname Got bonus balled @ 42.32
Round Ended @ 42.37

Round #5 Recap Round length: 0:06 / Team Blue Scored

Raymondmaster Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 122 ft.
slayname Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 75.9 ft.

Round #5 Event log

Raymondmaster Got a kill @ 6.47
slayname Was eliminated @ 6.47
Round Ended @ 6.89

Round #6 Recap Round length: 0:05 / Team Red Scored

Raymondmaster Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
slayname Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 102.6 ft.

Round #6 Event log

Raymondmaster Was eliminated @ 4.80
slayname Got a kill @ 4.80
Round Ended @ 5.22

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback