2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 razerhawk28 8 5 1.6 D5 52
#2 86 Bot - 1 5 2 2.5 N/A 0
#3 66 Bot - 4 1 2 0.5 N/A 0
#4 45 Bot - 3 3 4 0.7 N/A 0
#5 20 Bot - 2 2 1 2 N/A 0
#6 0 Bot - 5 0 2 0 N/A 0
#7 0 pascalau 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #277584 (10-05-2018 @ 02:42pm)

Round #1 Recap Round length: 0:28 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 223.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 177.5 ft.
razerhawk28 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 4 Ran 56.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 1 Swabs 1 Ran 224.8 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 128.2 ft.

Round #1 Event log

Bot - 2 Bounced a player @ 2.71
Bot - 5 Took a bounce @ 2.71
Bot - 5 Was eliminated @ 2.73
Bot - 2 Got a kill @ 2.73
Bot - 4 Was eliminated @ 2.82
Bot - 1 Got a kill @ 2.82
Bot - 1 Hit a bonus bounce @ 2.98
Bot - 4 Got bonus bounced @ 2.98
Bot - 3 Chopped a ball @ 3.53
Bot - 3 Swabbed @ 9.56
Bot - 3 Got a kill @ 9.73
razerhawk28 Was eliminated @ 9.73
razerhawk28 Took over bot @ 11.07
razerhawk28 Swabbed @ 11.52
razerhawk28 Swabbed @ 14.20
razerhawk28 Swabbed @ 19.01
razerhawk28 Got a kill @ 25.04
Bot - 1 Was eliminated @ 25.04
razerhawk28 Hit a bonus ball @ 25.28
Bot - 1 Got bonus balled @ 25.28
razerhawk28 Swabbed @ 25.81
Bot - 3 Was Bunkered! @ 28.54
razerhawk28 BUNKERED a Player! @ 28.54
Round Ended @ 28.97

Round #2 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 1 Ran 210.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 1 Ran 163 ft.
razerhawk28 Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 1 Ran 123.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 216.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 131.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 0.85
razerhawk28 Got a kill @ 0.85
Bot - 5 Got bonus balled @ 0.94
razerhawk28 Hit a bonus ball @ 0.94
Bot - 1 Got a kill @ 2.35
Bot - 4 Was eliminated @ 2.35
Bot - 4 Got bonus balled @ 2.49
Bot - 1 Hit a bonus ball @ 2.49
Bot - 2 Chopped a ball @ 3.43
Bot - 1 Chopped a ball @ 6.30
razerhawk28 Was eliminated @ 7.92
Bot - 3 Got a kill @ 7.92
Bot - 2 Swabbed @ 9.53
razerhawk28 Took over bot @ 10.57
razerhawk28 Swabbed @ 10.95
Bot - 1 Swabbed @ 17.53
razerhawk28 Got a kill @ 20.56
Bot - 3 Was eliminated @ 20.56
razerhawk28 Hit a bonus ball @ 20.70
Bot - 3 Got bonus balled @ 20.70
razerhawk28 Was eliminated @ 25.45
Bot - 1 Got a kill @ 25.45
Round Ended @ 25.88

Round #3 Recap Round length: 1:00 / Team Red Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 1 Swabs 1 Ran 196.6 ft.
pascalau Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 111.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 0 Swabs 0 Ran 339.9 ft.
razerhawk28 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 2 Ran 184.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 319.8 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 1.56
Bot - 3 Was eliminated @ 2.32
Bot - 2 Got a kill @ 2.32
Bot - 1 Swabbed @ 6.50
Bot - 1 Got a kill @ 11.60
razerhawk28 Was eliminated @ 11.60
pascalau Was eliminated @ 20.82
Bot - 4 Got a kill @ 20.82
pascalau Got bonus balled @ 20.94
Bot - 4 Hit a bonus ball @ 20.94
pascalau Took over bot @ 28.33
razerhawk28 Took over bot @ 51.92
razerhawk28 Swabbed @ 52.29
razerhawk28 Swabbed @ 58.23
pascalau Was eliminated @ 59.87
razerhawk28 Got a kill @ 59.87
pascalau Got bonus balled @ 60.04
razerhawk28 Hit a bonus ball @ 60.04
Round Ended @ 60.17

Round #4 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
pascalau Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 129.2 ft.
razerhawk28 Got 3 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 1 Ran 113.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 1 Ran 182.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 187.6 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 1.30
razerhawk28 Got a kill @ 1.30
Bot - 1 Got a kill @ 1.88
Bot - 2 Was eliminated @ 1.88
Bot - 3 Chopped a ball @ 6.84
pascalau Was eliminated @ 10.34
razerhawk28 Got a kill @ 10.34
razerhawk28 Swabbed @ 10.98
Bot - 3 Swabbed @ 14.27
razerhawk28 Got a kill @ 17.64
Bot - 3 Was eliminated @ 17.64
razerhawk28 Was eliminated @ 17.95
Bot - 3 Got a kill @ 17.95
razerhawk28 Traded out @ 17.95
Bot - 3 Got the trade @ 17.95
Round Ended @ 18.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback