2D Paintball
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3v3 Team Deathmatch

Metatrons Cube by Budster024
25 - 20
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 165 Bot - 1 12 10 1.2 N/A 0
#2 138 EPICSHOT 13 11 1.1 D5 5
#3 94 Bot - 4 8 6 1.3 N/A 0
#4 77 Bot - 5 5 5 1 N/A 0
#5 50 Bot - 2 3 3 1 N/A 0
#6 50 Bot - 3 3 9 0.3 N/A 0
Campaign

2D Paintball Match Log #272136 (09-10-2018 @ 10:43am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 1 Swabs 1 Ran 155 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 521 shots Reloads 3 Chops 1 Swabs 1 Ran 480.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 20.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 70.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 298 shots Reloads 1 Chops 0 Swabs 0 Ran 286.9 ft.
EPICSHOT Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 89.7 ft.

Round #1 Event log

Bot - 2 Reloaded @ 113.00
Bot - 2 Reloaded @ 143.20
Bot - 2 Got a kill @ 149.08
Bot - 2 Chopped a ball @ 164.31
Bot - 5 Reloaded @ 165.54
Bot - 5 Got a kill @ 165.95
Bot - 2 Swabbed @ 169.82
Bot - 1 Chopped a ball @ 179.88
Bot - 2 Reloaded @ 182.10
Bot - 5 Got a kill @ 182.41
Bot - 1 Swabbed @ 185.66
EPICSHOT Got a kill @ 185.86
EPICSHOT Hit a bonus bounce @ 186.00
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback