2D Paintball
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3v3 Team Deathmatch

Fun by Faggens_Brodo
31 - 26
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 relic1018 15 16 0.9 D5 2
#2 136 Bot - 1 9 9 1 N/A 0
#3 114 Bot - 5 9 10 0.9 N/A 0
#4 102 Bot - 4 8 3 2.6 N/A 0
#5 93 Bot - 3 8 11 0.7 N/A 0
#6 84 Bot - 2 7 7 1 N/A 0
Campaign

2D Paintball Match Log #271965 (09-09-2018 @ 02:12pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

relic1018 Got 2 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 249.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 54.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 22 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 26.5 ft.
Bot - 4 Got 4 kills Took 0 bounces Fired 168 shots Reloads 0 Chops 1 Swabs 1 Ran 165 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 87 ft.

Round #1 Event log

Bot - 4 Hit a bonus ball @ 157.63
Bot - 4 Got a kill @ 161.99
Bot - 4 Got a kill @ 172.18
Bot - 4 Hit a bonus ball @ 172.31
Bot - 4 Chopped a ball @ 174.95
Bot - 4 Got a kill @ 175.47
Bot - 4 Bounced a player @ 178.01
Bot - 4 Swabbed @ 180.90
relic1018 Got a kill @ 182.66
Bot - 4 Got a kill @ 183.55
relic1018 Got a kill @ 189.82
Bot - 5 Was eliminated @ 189.82
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback