2D Paintball
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3v3 Team Deathmatch

3 Man Classic by Dietrich151
37 - 36
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 208 Bot - 1 15 14 1 N/A 0
#2 162 Bot - 5 12 9 1.3 N/A 0
#3 153 BigBrinkley 16 20 0.8 Un-ranked 2
#4 139 Bot - 4 15 9 1.6 N/A 0
#5 110 Bot - 3 9 13 0.6 N/A 0
#6 40 Bot - 2 5 7 0.7 N/A 0
Campaign

2D Paintball Match Log #271704 (09-07-2018 @ 07:57pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 20.2 ft.
BigBrinkley Got 2 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 36.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 115.9 ft.
Bot - 3 Got 2 kills Took 1 bounces Fired 156 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 71.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 62.7 ft.

Round #1 Event log

BigBrinkley Got a kill @ 176.05
BigBrinkley Got a kill @ 180.36
BigBrinkley Hit a bonus ball @ 180.46
Bot - 2 Got a kill @ 181.56
Bot - 3 Took a bounce @ 184.79
Bot - 4 Bounced a player @ 184.79
Bot - 2 Was eliminated @ 187.15
Bot - 3 Got a kill @ 187.15
Bot - 3 Got a kill @ 188.25
Bot - 4 Was eliminated @ 188.25
Bot - 1 Hit a bonus ball @ 188.38
Bot - 4 Got bonus balled @ 188.38
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback