2D Paintball
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3v3 Team Deathmatch

Derp by jbedford
17 - 15
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 99 Bot - 2 8 4 2 N/A 0
#2 79 Bot - 1 6 7 0.8 N/A 0
#3 71 Bot - 3 5 7 0.7 N/A 0
#4 69 BigBrinkley 5 4 1.2 Un-ranked 1
#5 67 Bot - 5 4 2 2 N/A 0
#6 44 Bot - 4 3 7 0.4 N/A 0
Campaign

2D Paintball Match Log #271702 (09-07-2018 @ 07:53pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
BigBrinkley Got 0 kills Took 0 bounces Fired 58 shots Reloads 1 Chops 0 Swabs 0 Ran 78.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 114.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 59.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 1 Ran 62.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 312 shots Reloads 1 Chops 1 Swabs 1 Ran 189 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 136.98
Bot - 5 Swabbed @ 141.84
Bot - 5 Reloaded @ 160.18
Bot - 5 Got a kill @ 163.07
Bot - 5 Hit a bonus ball @ 163.38
Bot - 1 Bounced a player @ 164.79
Bot - 4 Chopped a ball @ 176.05
Bot - 2 Got a kill @ 181.00
Bot - 4 Swabbed @ 184.25
Bot - 3 Chopped a ball @ 185.89
BigBrinkley Reloaded @ 188.98
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback