2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 Bot - 2 4 1 4 N/A 0
#2 71 Bot - 1 2 1 2 N/A 0
#3 50 Bot - 3 2 2 1 N/A 0
#4 50 chmelch 0 1 0 D5 1
#5 36 Bot - 5 1 2 0.5 N/A 0
#6 10 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #271433 (09-06-2018 @ 07:52am)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 1 Swabs 1 Ran 344.1 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 0 Swabs 0 Ran 440.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 220.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 135.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 188.3 ft.
chmelch Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.92
Bot - 4 Was eliminated @ 4.92
Bot - 2 Got a kill @ 18.13
Bot - 5 Was eliminated @ 18.13
Bot - 1 Chopped a ball @ 29.32
Bot - 1 Swabbed @ 36.40
Bot - 2 Got a kill @ 39.43
Bot - 3 Was eliminated @ 39.43
Round Ended @ 90.00

Round #2 Recap Round length: 0:33 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 155.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 171.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 1 Swabs 1 Ran 215.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 225.2 ft.
chmelch Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 6.00
Bot - 1 Chopped a ball @ 6.34
Bot - 4 Was eliminated @ 10.10
Bot - 5 Got a kill @ 10.10
Bot - 1 Took a bounce @ 10.35
Bot - 4 Bounced a player @ 10.35
Bot - 4 Got bonus balled @ 10.40
Bot - 5 Hit a bonus ball @ 10.40
Bot - 1 Was eliminated @ 10.50
Bot - 4 Got a kill @ 10.50
Bot - 3 Swabbed @ 11.52
Bot - 2 Was eliminated @ 17.21
Bot - 3 Got a kill @ 17.21
Bot - 3 Got a kill @ 33.24
chmelch Was eliminated @ 33.24
Round Ended @ 33.66

Round #3 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 2 Swabs 2 Ran 325.6 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 0 Swabs 0 Ran 357.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 131.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 176.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 1 Ran 194.2 ft.
chmelch Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.68
Bot - 3 Was eliminated @ 1.68
Bot - 5 Chopped a ball @ 5.79
Bot - 1 Chopped a ball @ 9.85
Bot - 5 Swabbed @ 11.80
Bot - 1 Swabbed @ 16.59
Bot - 1 Got a kill @ 17.97
Bot - 4 Was eliminated @ 17.97
Bot - 1 Hit a bonus ball @ 18.22
Bot - 4 Got bonus balled @ 18.22
Bot - 1 Chopped a ball @ 24.23
Bot - 2 Got a kill @ 24.23
Bot - 5 Was eliminated @ 24.23
Bot - 5 Got bonus balled @ 24.37
Bot - 2 Hit a bonus ball @ 24.37
Bot - 1 Swabbed @ 29.77
Round Ended @ 90.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback