2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 Bot-1 4 0 4 D5 2
#2 70 Bot - 3 2 1 2 N/A 0
#3 61 Bot - 1 3 2 1.5 N/A 0
#4 11 Anon-4667 1 3 0.3 Un-ranked 0
#5 10 Bot - 2 1 3 0.3 N/A 0
#6 10 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #270188 (08-29-2018 @ 08:16am)

Round #1 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 188.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 1 Swabs 1 Ran 193.9 ft.
Anon-4667 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot-1 Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 189.1 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 4.95
Bot - 1 Was eliminated @ 6.31
Bot - 2 Got a kill @ 6.31
Bot - 4 Swabbed @ 9.97
Bot - 2 Was eliminated @ 10.20
Bot-1 Got a kill @ 10.20
Anon-4667 Was eliminated @ 20.39
Bot-1 Got a kill @ 20.39
Bot - 3 Got a kill @ 21.61
Bot - 4 Was eliminated @ 21.61
Round Ended @ 22.04

Round #2 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 176.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 139.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 171.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 183 ft.
Anon-4667 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot-1 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 240.2 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 6.97
Bot-1 Got a kill @ 6.97
Bot - 2 Chopped a ball @ 7.36
Bot - 1 Was eliminated @ 15.88
Bot - 4 Got a kill @ 15.88
Bot - 1 Got a kill @ 16.17
Bot - 4 Was eliminated @ 16.17
Bot - 1 Got the trade @ 16.17
Bot - 4 Traded out @ 16.17
Anon-4667 Was eliminated @ 21.25
Bot-1 Got a kill @ 21.25
Round Ended @ 21.67

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 154.4 ft.
Anon-4667 Got 1 kills Took 2 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot-1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 172 ft.

Round #3 Event log

Bot - 3 Bounced a player @ 3.66
Bot - 2 Took a bounce @ 3.66
Bot - 3 Got a kill @ 3.68
Bot - 2 Was eliminated @ 3.68
Bot - 1 Got a kill @ 5.18
Bot - 4 Was eliminated @ 5.18
Bot - 4 Got bonus balled @ 5.31
Bot - 1 Hit a bonus ball @ 5.31
Bot - 3 Was eliminated @ 6.96
Anon-4667 Got a kill @ 6.96
Bot - 3 Got bonus balled @ 7.18
Anon-4667 Hit a bonus ball @ 7.18
Bot - 1 Bounced a player @ 9.01
Anon-4667 Took a bounce @ 9.01
Bot - 1 Bounced a player @ 9.31
Anon-4667 Took a bounce @ 9.31
Bot - 1 Got a kill @ 9.45
Anon-4667 Was eliminated @ 9.45
Round Ended @ 9.87

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback