2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 LlamaCow 3 1 3 D5 14
#2 15 Zachary_McDonald8 1 3 0.3 D5 5
Campaign

2D Paintball Match Log #269137 (08-22-2018 @ 08:15am)

Round #1 Recap Round length: 0:08 / Team Red Scored

Zachary_McDonald8 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 184.2 ft.
LlamaCow Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 0 Ran 33.8 ft.

Round #1 Event log

LlamaCow Chopped a ball @ 0.14
Zachary_McDonald8 Was eliminated @ 7.95
LlamaCow Got a kill @ 7.95
Round Ended @ 8.37

Round #2 Recap Round length: 0:02 / Team Red Scored

Zachary_McDonald8 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
LlamaCow Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 5 ft.

Round #2 Event log

Zachary_McDonald8 Was eliminated @ 2.13
LlamaCow Got a kill @ 2.13
Round Ended @ 2.56

Round #3 Recap Round length: 0:11 / Team Red Scored

Zachary_McDonald8 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 107.2 ft.
LlamaCow Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 87.3 ft.

Round #3 Event log

Zachary_McDonald8 Was eliminated @ 11.14
LlamaCow Got a kill @ 11.14
Zachary_McDonald8 Got bonus balled @ 11.32
LlamaCow Hit a bonus ball @ 11.32
Round Ended @ 11.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback