2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

Place Score Player Kills Deaths K/D Ratio Rank Level
#1 164 Chicky 7 1 7 Un-ranked 5
#2 72 Bot - 5 1 0 1 N/A 0
#3 71 Dingo2121 1 1 1 D5 7
#4 62 Bot - 3 3 2 1.5 N/A 0
#5 27 Bot - 4 2 3 0.6 N/A 0
#6 26 Bot - 2 2 3 0.6 N/A 0
#7 0 Bot - 1 0 3 0 N/A 0
#8 0 Bot - 6 0 3 0 N/A 0
Tournament

2D Paintball Match Log #268237 (08-17-2018 @ 05:19pm)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 157.2 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 1 Swabs 0 Ran 148.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 163.9 ft.
Dingo2121 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 50.6 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 120.3 ft.
Chicky Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 105.3 ft.

Round #1 Event log

Chicky Got a kill @ 0.47
Bot - 6 Was eliminated @ 0.47
Chicky Hit a bonus ball @ 0.57
Bot - 6 Got bonus balled @ 0.57
Chicky Hit a bonus ball @ 0.67
Bot - 6 Got bonus balled @ 0.67
Bot - 1 Was eliminated @ 3.45
Bot - 5 Got a kill @ 3.45
Bot - 1 Got bonus balled @ 3.55
Bot - 5 Hit a bonus ball @ 3.55
Bot - 4 Got a kill @ 3.78
Bot - 3 Was eliminated @ 3.78
Bot - 3 Got the trade @ 3.83
Bot - 3 Got a kill @ 3.83
Bot - 4 Was eliminated @ 3.83
Bot - 4 Traded out @ 3.83
Bot - 4 Hit a bonus ball @ 3.86
Bot - 3 Got bonus balled @ 3.86
Bot - 3 Chopped a ball @ 3.88
Bot - 3 Got bonus balled @ 3.96
Bot - 4 Hit a bonus ball @ 3.96
Dingo2121 Bounced a player @ 10.00
Bot - 2 Took a bounce @ 10.00
Dingo2121 Got a kill @ 10.32
Bot - 2 Was eliminated @ 10.32
Dingo2121 Hit a bonus ball @ 10.50
Bot - 2 Got bonus balled @ 10.50
Round Ended @ 10.63

Round #2 Recap Round length: 0:52 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 169.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 168.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 237 shots Reloads 1 Chops 0 Swabs 0 Ran 198.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 166.7 ft.
Dingo2121 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 93.9 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 339 shots Reloads 2 Chops 1 Swabs 1 Ran 193.2 ft.
Chicky Got 3 kills Took 0 bounces Fired 298 shots Reloads 2 Chops 0 Swabs 0 Ran 213.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 4.47
Bot - 3 Got a kill @ 4.47
Bot - 1 Got bonus balled @ 4.47
Bot - 5 Hit a bonus ball @ 4.47
Bot - 1 Got bonus balled @ 4.56
Bot - 3 Hit a bonus ball @ 4.56
Bot - 4 Got a kill @ 7.30
Dingo2121 Was eliminated @ 7.30
Bot - 2 Got a kill @ 7.37
Bot - 3 Was eliminated @ 7.37
Bot - 2 Hit a bonus ball @ 7.46
Bot - 3 Got bonus balled @ 7.46
Bot - 2 Was eliminated @ 8.40
Chicky Got a kill @ 8.40
Bot - 2 Got bonus balled @ 8.48
Chicky Hit a bonus ball @ 8.48
Chicky Hit a bonus ball @ 8.60
Bot - 2 Got bonus balled @ 8.60
Bot - 2 Got a kill @ 8.83
Chicky Was eliminated @ 8.83
Bot - 2 Got the trade @ 8.83
Chicky Traded out @ 8.83
Chicky Took over bot @ 17.13
Chicky Reloaded @ 19.05
Bot - 6 Reloaded @ 25.53
Bot - 4 Reloaded @ 31.48
Bot - 4 Was eliminated @ 40.12
Chicky Got a kill @ 40.12
Chicky Hit a bonus ball @ 40.27
Bot - 4 Got bonus balled @ 40.27
Chicky Reloaded @ 41.84
Bot - 6 Chopped a ball @ 46.52
Bot - 6 Reloaded @ 48.16
Bot - 6 Swabbed @ 50.49
Chicky Got a kill @ 51.92
Bot - 6 Was eliminated @ 51.92
Round Ended @ 52.35

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Dingo2121 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 136.5 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
Chicky Got 3 kills Took 0 bounces Fired 89 shots Reloads 1 Chops 0 Swabs 0 Ran 61.9 ft.

Round #3 Event log

Bot - 6 Was eliminated @ 1.26
Chicky Got a kill @ 1.26
Bot - 4 Was eliminated @ 1.89
Chicky Got a kill @ 1.89
Bot - 4 Got bonus balled @ 1.94
Chicky Hit a bonus ball @ 1.94
Bot - 1 Was eliminated @ 2.07
Bot - 3 Got a kill @ 2.07
Bot - 1 Got bonus balled @ 2.14
Bot - 3 Hit a bonus ball @ 2.14
Bot - 2 Took a bounce @ 2.76
Chicky Bounced a player @ 2.76
Chicky Reloaded @ 7.20
Bot - 2 Was eliminated @ 8.18
Chicky Got a kill @ 8.18
Round Ended @ 8.61

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback