2D Paintball
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6v6 - Scenario +Experimental

by
0 - 5
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 170 Bot - 3 5 1 5 N/A 0
#2 153 Bot - 5 6 2 3 N/A 0
#3 90 Bot - 1 3 4 0.7 N/A 0
#4 21 HardInThePaint 3 9 0.3 Un-ranked 0
#5 21 Bot - 2 2 3 0.6 N/A 0
#6 20 Bot - 4 2 2 1 N/A 0
Campaign

2D Paintball Match Log #26758 (01-27-2016 @ 08:48am)

Round #1 Recap Round length: 0:25 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 132.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
HardInThePaint Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 84.7 ft.
Bot - 2 Got 2 kills Took 1 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 204.6 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 3.30
Bot - 3 Got a kill @ 3.30
Bot - 5 Was eliminated @ 3.66
Bot - 2 Got a kill @ 3.66
Bot - 2 Hit a bonus bounce @ 3.78
Bot - 5 Got bonus bounced @ 3.78
Bot - 5 Got bonus balled @ 3.80
Bot - 2 Hit a bonus ball @ 3.80
HardInThePaint Was eliminated @ 4.46
Bot - 1 Got a kill @ 4.46
Bot - 2 Took a bounce @ 7.24
Bot - 1 Bounced a player @ 7.24
Bot - 2 Got a kill @ 7.40
Bot - 1 Was eliminated @ 7.40
Bot - 3 Got a kill @ 25.37
Bot - 2 Was eliminated @ 25.37

Round #2 Recap Round length: 0:22 / Team Blue Scored

Bot - 5 Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 201.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 170.5 ft.
HardInThePaint Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 71.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 168 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 6.20
HardInThePaint Got a kill @ 6.20
HardInThePaint Hit a bonus ball @ 6.36
Bot - 1 Got bonus balled @ 6.36
Bot - 3 Got a kill @ 18.80
HardInThePaint Was eliminated @ 18.80
Bot - 5 Hit a bonus bounce @ 18.80
HardInThePaint Got bonus bounced @ 18.80
HardInThePaint Was eliminated @ 22.47
Bot - 5 Got a kill @ 22.47

Round #3 Recap Round length: 0:42 / Team Blue Scored

Bot - 5 Got 3 kills Took 0 bounces Fired 173 shots Reloads 0 Chops 0 Swabs 0 Ran 246.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 160.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 1 Swabs 0 Ran 235.8 ft.
HardInThePaint Got 0 kills Took 1 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 195.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 1 Swabs 1 Ran 196.6 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 131.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 8.01
Bot - 4 Got a kill @ 8.01
HardInThePaint Took a bounce @ 12.39
Bot - 3 Bounced a player @ 12.39
Bot - 2 Chopped a ball @ 12.97
HardInThePaint Was eliminated @ 15.07
Bot - 5 Got a kill @ 15.07
Bot - 2 Swabbed @ 20.64
HardInThePaint Was eliminated @ 21.59
Bot - 5 Got a kill @ 21.59
HardInThePaint Got bonus balled @ 21.71
Bot - 5 Hit a bonus ball @ 21.71
HardInThePaint Got bonus balled @ 21.84
Bot - 5 Hit a bonus ball @ 21.84
Bot - 3 Chopped a ball @ 38.86
Bot - 5 Got a kill @ 41.74
HardInThePaint Was eliminated @ 41.74

Round #4 Recap Round length: 0:15 / Team Blue Scored

Bot - 5 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 139 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.
HardInThePaint Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 63.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 1 Ran 183.3 ft.

Round #4 Event log

Bot - 1 Chopped a ball @ 1.35
Bot - 2 Was eliminated @ 1.55
Bot - 1 Got a kill @ 1.55
Bot - 5 Was eliminated @ 6.62
Bot - 4 Got a kill @ 6.62
Bot - 5 Got a kill @ 6.76
Bot - 4 Was eliminated @ 6.76
Bot - 1 Swabbed @ 8.06
Bot - 3 Was eliminated @ 14.60
HardInThePaint Got a kill @ 14.60
Bot - 3 Got a kill @ 15.07
HardInThePaint Was eliminated @ 15.07

Round #5 Recap Round length: 0:07 / Team Blue Scored

Bot - 5 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 128.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 127.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 1 Swabs 0 Ran 137.5 ft.
HardInThePaint Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 116.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 133.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.

Round #5 Event log

Bot - 2 Chopped a ball @ 1.52
Bot - 3 Got a kill @ 2.55
HardInThePaint Was eliminated @ 2.55
Bot - 5 Hit a bonus ball @ 2.63
HardInThePaint Got bonus balled @ 2.63
Bot - 5 Got a kill @ 5.13
Bot - 2 Was eliminated @ 5.13
Bot - 3 Chopped a ball @ 6.10
HardInThePaint Was eliminated @ 6.95
Bot - 1 Got a kill @ 6.95

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback