2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Hazz 5 0 5 Un-ranked 2
#2 87 Bot - 4 1 0 1 N/A 0
#3 81 Bot - 2 3 1 3 N/A 0
#4 11 Bot - 1 1 3 0.3 N/A 0
#5 0 Bot - 3 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #257601 (06-14-2018 @ 02:26pm)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 127.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 155.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 1 Ran 179.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 152.4 ft.
Hazz Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 94.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 2.56
Bot - 2 Got a kill @ 2.56
Bot - 1 Got a kill @ 2.62
Bot - 2 Was eliminated @ 2.62
Bot - 1 Got the trade @ 2.63
Bot - 2 Traded out @ 2.63
Bot - 2 Got bonus balled @ 2.74
Bot - 1 Hit a bonus ball @ 2.74
Bot - 5 Was eliminated @ 3.68
Bot - 4 Got a kill @ 3.68
Bot - 5 Got bonus balled @ 3.95
Bot - 4 Hit a bonus ball @ 3.95
Bot - 4 Chopped a ball @ 5.39
Bot - 3 Chopped a ball @ 5.73
Bot - 4 Swabbed @ 9.28
Bot - 3 Swabbed @ 11.35
Bot - 3 Was eliminated @ 13.35
Hazz Got a kill @ 13.35
Round Ended @ 13.77

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 151.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 129.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Hazz Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 183.5 ft.

Round #2 Event log

Bot - 5 Took a bounce @ 0.85
Hazz Bounced a player @ 0.85
Bot - 5 Was eliminated @ 1.21
Hazz Got a kill @ 1.21
Bot - 1 Was eliminated @ 3.27
Bot - 2 Got a kill @ 3.27
Bot - 1 Got bonus balled @ 3.41
Bot - 2 Hit a bonus ball @ 3.41
Bot - 1 Got bonus balled @ 3.46
Bot - 4 Hit a bonus ball @ 3.46
Bot - 3 Chopped a ball @ 5.02
Bot - 3 Was eliminated @ 8.19
Hazz Got a kill @ 8.19
Bot - 3 Got bonus balled @ 8.32
Hazz Hit a bonus ball @ 8.32
Round Ended @ 8.48

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 127.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 130.9 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Hazz Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 2.90
Hazz Got a kill @ 2.90
Bot - 2 Got a kill @ 4.37
Bot - 5 Was eliminated @ 4.37
Bot - 3 Was eliminated @ 4.86
Hazz Got a kill @ 4.86
Round Ended @ 5.29

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback