2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
22 - 40
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 203 Bot - 1 13 1 13 N/A 0
#2 189 Bot - 5 14 11 1.2 N/A 0
#3 152 Bot - 3 12 10 1.2 N/A 0
#4 132 Bot - 4 13 13 1 N/A 0
#5 65 Bot - 2 5 6 0.8 N/A 0
#6 3 d34db01 4 20 0.2 Un-ranked 1
Campaign

2D Paintball Match Log #255956 (06-05-2018 @ 11:36am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 0 Ran 71.9 ft.
d34db01 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 49.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 61 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 76 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 2 Swabs 1 Ran 96.4 ft.

Round #1 Event log

Bot - 1 Got a kill @ 176.21
Bot - 5 Hit a bonus ball @ 176.35
Bot - 5 Chopped a ball @ 178.61
Bot - 5 Got a kill @ 180.96
Bot - 5 Chopped a ball @ 183.86
Bot - 1 Bounced a player @ 188.07
d34db01 Took a bounce @ 188.07
d34db01 Was eliminated @ 188.38
Bot - 3 Got a kill @ 188.38
Bot - 1 Chopped a ball @ 188.60
Bot - 5 Swabbed @ 188.83
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback