2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

Short Field Fun by maue
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 106 scoobydoober 4 4 1 Un-ranked 4
#2 92 austin13 4 4 1 Un-ranked 6
Campaign

2D Paintball Match Log #254584 (05-29-2018 @ 08:57am)

Round #1 Recap Round length: 0:28 / Team Red Scored

scoobydoober Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
austin13 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 195 ft.

Round #1 Event log

scoobydoober Was eliminated @ 28.64
austin13 Got a kill @ 28.64
scoobydoober Got bonus balled @ 28.80
austin13 Hit a bonus ball @ 28.80
Round Ended @ 28.95

Round #2 Recap Round length: 0:06 / Team Blue Scored

scoobydoober Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
austin13 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

scoobydoober Got a kill @ 6.27
austin13 Was eliminated @ 6.27
Round Ended @ 6.71

Round #3 Recap Round length: 0:09 / Round Draw!

scoobydoober Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 86.4 ft.
austin13 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 99.5 ft.

Round #3 Event log

scoobydoober Got a kill @ 8.76
austin13 Was eliminated @ 8.76
scoobydoober Was eliminated @ 8.91
austin13 Got a kill @ 8.91
scoobydoober Traded out @ 8.91
austin13 Got the trade @ 8.91
Round Ended @ 9.18

Round #4 Recap Round length: 0:08 / Team Red Scored

scoobydoober Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 70.4 ft.
austin13 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 86.4 ft.

Round #4 Event log

scoobydoober Was eliminated @ 8.56
austin13 Got a kill @ 8.56
scoobydoober Got bonus balled @ 8.81
austin13 Hit a bonus ball @ 8.81
Round Ended @ 8.91

Round #5 Recap Round length: 0:03 / Team Blue Scored

scoobydoober Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 93.7 ft.
austin13 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 82.1 ft.

Round #5 Event log

scoobydoober Got a kill @ 3.50
austin13 Was eliminated @ 3.50
scoobydoober Hit a bonus ball @ 3.74
austin13 Got bonus balled @ 3.74
Round Ended @ 3.85

Round #6 Recap Round length: 0:40 / Team Blue Scored

scoobydoober Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 89.3 ft.
austin13 Got 0 kills Took 0 bounces Fired 148 shots Reloads 1 Chops 1 Swabs 1 Ran 120.2 ft.

Round #6 Event log

austin13 Reloaded @ 32.17
austin13 Chopped a ball @ 34.27
austin13 Swabbed @ 36.05
scoobydoober Got a kill @ 40.54
austin13 Was eliminated @ 40.54
Round Ended @ 40.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback