2D Paintball
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1v1 - King of the Hill

Ultimate Madness III by tremis
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 boss329 3 0 3 Un-ranked 3
#2 0 prepopik1 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #245724 (05-24-2018 @ 09:40am)

Round #1 Recap Round length: 0:09 / Team Blue Scored

prepopik1 Got 0 kills Took 1 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 237 ft.
boss329 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.

Round #1 Event log

prepopik1 Was eliminated @ 8.94
boss329 Got a kill @ 8.94
prepopik1 Got bonus bounced @ 9.33
boss329 Hit a bonus bounce @ 9.33
Round Ended @ 9.37

Round #2 Recap Round length: 0:04 / Team Blue Scored

prepopik1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 136.5 ft.
boss329 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.

Round #2 Event log

prepopik1 Was eliminated @ 3.87
boss329 Got a kill @ 3.87
prepopik1 Got bonus balled @ 3.97
boss329 Hit a bonus ball @ 3.97
Round Ended @ 4.14

Round #3 Recap Round length: 0:06 / Team Blue Scored

prepopik1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
boss329 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 128.1 ft.

Round #3 Event log

prepopik1 Was eliminated @ 5.79
boss329 Got a kill @ 5.79
Round Ended @ 6.21

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback