2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 163 Bot - 1 5 0 5 N/A 0
#2 106 Bot - 2 2 1 2 N/A 0
#3 36 Bot - 3 1 3 0.3 N/A 0
#4 0 cat 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #243209 (05-23-2018 @ 11:00am)

Round #1 Recap Round length: 1:30 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 196 shots Reloads 1 Chops 2 Swabs 1 Ran 397.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 240 shots Reloads 1 Chops 0 Swabs 0 Ran 335.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 183 shots Reloads 1 Chops 0 Swabs 0 Ran 345.8 ft.
cat Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 350.3 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 27.97
Bot - 2 Got a kill @ 29.79
cat Was eliminated @ 29.79
Bot - 3 Reloaded @ 34.87
Bot - 1 Swabbed @ 62.43
Bot - 2 Reloaded @ 70.94
Bot - 1 Reloaded @ 83.15
Bot - 1 Chopped a ball @ 83.47
Round Ended @ 90.01

Round #2 Recap Round length: 0:59 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 248 shots Reloads 1 Chops 2 Swabs 1 Ran 268.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 214 shots Reloads 1 Chops 2 Swabs 1 Ran 294.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 231 shots Reloads 1 Chops 0 Swabs 0 Ran 377.8 ft.
cat Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 128 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 3.88
Bot - 2 Chopped a ball @ 3.98
Bot - 2 Chopped a ball @ 5.58
cat Took a bounce @ 6.69
Bot - 2 Bounced a player @ 6.69
cat Was eliminated @ 7.39
Bot - 1 Got a kill @ 7.39
cat Got bonus balled @ 7.54
Bot - 1 Hit a bonus ball @ 7.54
Bot - 1 Swabbed @ 9.28
Bot - 2 Swabbed @ 11.01
Bot - 1 Reloaded @ 41.74
Bot - 3 Reloaded @ 50.36
Bot - 2 Reloaded @ 52.26
Bot - 1 Chopped a ball @ 58.27
Bot - 3 Was eliminated @ 58.85
Bot - 1 Got a kill @ 58.85
Round Ended @ 59.28

Round #3 Recap Round length: 0:27 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 1 Swabs 1 Ran 234.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 0 Swabs 0 Ran 215.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
cat Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 66.6 ft.

Round #3 Event log

Bot - 1 Got a kill @ 3.21
Bot - 3 Was eliminated @ 3.21
Bot - 1 Chopped a ball @ 6.46
Bot - 1 Swabbed @ 11.62
Bot - 2 Got a kill @ 27.00
cat Was eliminated @ 27.00
Bot - 2 Hit a bonus ball @ 27.23
cat Got bonus balled @ 27.23
Round Ended @ 27.35

Round #4 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 160.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Bot - 3 Got 1 kills Took 2 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 159 ft.
cat Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.

Round #4 Event log

Bot - 2 Was eliminated @ 5.86
Bot - 3 Got a kill @ 5.86
Bot - 2 Got bonus balled @ 6.00
Bot - 3 Hit a bonus ball @ 6.00
Bot - 1 Got a kill @ 7.68
Bot - 3 Was eliminated @ 7.68
Bot - 1 Hit a bonus ball @ 7.81
Bot - 3 Got bonus balled @ 7.81
Bot - 1 Got a kill @ 13.13
cat Was eliminated @ 13.13
Bot - 1 Hit a bonus ball @ 13.50
cat Got bonus balled @ 13.50
Round Ended @ 13.53

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback