2D Paintball
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1v1 - King of the Hill

1v1 Strong Side by DMG
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 combathamster55 6 4 1.5 Un-ranked 4
#2 91 Segtu 4 6 0.6 Un-ranked 3
Campaign

2D Paintball Match Log #243087 (05-23-2018 @ 09:54am)

Round #1 Recap Round length: 0:23 / Round Draw!

combathamster55 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 1 Ran 162 ft.
Segtu Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 1 Ran 149 ft.

Round #1 Event log

combathamster55 Chopped a ball @ 14.92
combathamster55 Swabbed @ 16.26
Segtu Swabbed @ 18.35
combathamster55 Was eliminated @ 23.07
Segtu Got a kill @ 23.07
combathamster55 Got a kill @ 23.12
Segtu Was eliminated @ 23.12
combathamster55 Got the trade @ 23.12
Segtu Traded out @ 23.12
Round Ended @ 23.49

Round #2 Recap Round length: 0:18 / Team Blue Scored

combathamster55 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.
Segtu Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 169.1 ft.

Round #2 Event log

combathamster55 Got a kill @ 18.53
Segtu Was eliminated @ 18.53
Round Ended @ 18.96

Round #3 Recap Round length: 0:12 / Team Red Scored

combathamster55 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
Segtu Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 185.7 ft.

Round #3 Event log

Segtu Chopped a ball @ 10.54
combathamster55 Was eliminated @ 11.78
Segtu Got a kill @ 11.78
combathamster55 Got bonus balled @ 11.94
Segtu Hit a bonus ball @ 11.94
Round Ended @ 12.08

Round #4 Recap Round length: 0:12 / Team Blue Scored

combathamster55 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 126.7 ft.
Segtu Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 213.1 ft.

Round #4 Event log

combathamster55 Got a kill @ 12.17
Segtu Was eliminated @ 12.17
Round Ended @ 12.58

Round #5 Recap Round length: 0:08 / Team Red Scored

combathamster55 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.
Segtu Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 112.9 ft.

Round #5 Event log

combathamster55 Was eliminated @ 8.21
Segtu Got a kill @ 8.21
Round Ended @ 8.63

Round #6 Recap Round length: 0:07 / Round Draw!

combathamster55 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 102 ft.
Segtu Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.

Round #6 Event log

combathamster55 Got a kill @ 6.88
Segtu Was eliminated @ 6.88
combathamster55 Was eliminated @ 7.02
combathamster55 Traded out @ 7.02
Segtu Got the trade @ 7.02
Segtu Got a kill @ 7.02
combathamster55 Hit a bonus ball @ 7.24
Segtu Got bonus balled @ 7.24
Round Ended @ 7.29

Round #7 Recap Round length: 0:24 / Team Blue Scored

combathamster55 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 223.9 ft.
Segtu Got 0 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 0 Ran 266 ft.

Round #7 Event log

Segtu Chopped a ball @ 21.71
combathamster55 Got a kill @ 24.22
Segtu Was eliminated @ 24.22
Round Ended @ 24.64

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback