2D Paintball
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3v3 Team Deathmatch

Fun in the Sun by boo
31 - 32
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 196 RiotJavelin 14 19 0.7 Un-ranked 1
#2 185 Mee6 13 11 1.1 Un-ranked 5
#3 134 Bot - 3 9 9 1 N/A 0
#4 126 Bot - 2 9 8 1.1 N/A 0
#5 123 Bot - 1 8 3 2.6 N/A 0
#6 118 Bokskills 9 12 0.7 Un-ranked 3
Campaign

2D Paintball Match Log #242571 (05-21-2018 @ 07:53am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 5 kills Took 1 bounces Fired 433 shots Reloads 2 Chops 0 Swabs 0 Ran 324 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 96.6 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 0 Swabs 0 Ran 119.8 ft.
RiotJavelin Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 20.1 ft.
Mee6 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 139.9 ft.
Bokskills Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.

Round #1 Event log

Bot - 1 Got a kill @ 91.24
Bot - 1 Got a kill @ 96.08
Bot - 1 Got a kill @ 98.32
Bot - 1 Got a kill @ 113.71
Bot - 1 Hit a bonus ball @ 113.94
Bot - 1 Reloaded @ 138.52
Bot - 1 Got a kill @ 158.29
Bot - 1 Took a bounce @ 160.42
Bot - 3 Got a kill @ 164.99
Bot - 3 Got a kill @ 169.41
Bot - 3 Hit a bonus ball @ 172.94
Bot - 1 Reloaded @ 180.56
Bokskills Got a kill @ 185.51
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback