2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 130 Segtu 9 5 1.8 Un-ranked 2
#2 85 waldini135 1 2 0.5 Un-ranked 1
#3 80 Anon-7601 2 3 0.6 Un-ranked 1
#4 77 Bot - 3 4 4 1 N/A 0
#5 73 Bot - 1 3 4 0.7 N/A 0
#6 60 Bot - 2 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #241205 (05-14-2018 @ 11:41am)

Round #1 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
Anon-7601 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 86.1 ft.
waldini135 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 159.4 ft.
Segtu Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 84 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.93
Segtu Was eliminated @ 1.93
Bot - 1 Got a kill @ 4.66
waldini135 Was eliminated @ 4.66
Bot - 1 Hit a bonus ball @ 5.05
waldini135 Got bonus balled @ 5.05
Segtu Took over bot @ 5.52
Bot - 1 Got a kill @ 5.92
Segtu Was eliminated @ 5.92
Bot - 1 Hit a bonus ball @ 6.05
Segtu Got bonus balled @ 6.05
Bot - 1 Hit a bonus ball @ 6.18
Segtu Got bonus balled @ 6.18
Round Ended @ 6.22

Round #2 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 158.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
Anon-7601 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 37.1 ft.
waldini135 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 102.2 ft.
Segtu Got 3 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 2.95
Segtu Got a kill @ 2.95
Bot - 1 Was eliminated @ 3.12
Segtu Got a kill @ 3.12
Anon-7601 Was eliminated @ 4.75
Segtu Got a kill @ 4.75
Segtu Hit a bonus bounce @ 4.95
Anon-7601 Got bonus bounced @ 4.95
Round Ended @ 5.18

Round #3 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Anon-7601 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 183.1 ft.
waldini135 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 111.9 ft.
Segtu Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 0 Ran 239.8 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.40
Bot - 3 Got a kill @ 1.40
Bot - 1 Was eliminated @ 1.76
Bot - 2 Got a kill @ 1.76
Bot - 3 Got a kill @ 2.66
waldini135 Was eliminated @ 2.66
waldini135 Got bonus balled @ 2.83
Bot - 3 Hit a bonus ball @ 2.83
Segtu Chopped a ball @ 5.69
Bot - 3 Got a kill @ 8.39
Segtu Was eliminated @ 8.39
Bot - 3 Hit a bonus ball @ 8.54
Segtu Got bonus balled @ 8.54
Bot - 3 Was eliminated @ 8.62
Segtu Got a kill @ 8.62
Bot - 3 Traded out @ 8.62
Segtu Got the trade @ 8.62
Round Ended @ 8.70

Round #4 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 122.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
Anon-7601 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 51 ft.
waldini135 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Segtu Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 1.85
Segtu Got a kill @ 1.85
Bot - 1 Got bonus balled @ 1.88
Segtu Hit a bonus ball @ 1.88
Anon-7601 Got a kill @ 4.10
Segtu Was eliminated @ 4.10
Anon-7601 Was eliminated @ 4.12
Anon-7601 Traded out @ 4.12
Segtu Got the trade @ 4.12
Segtu Got a kill @ 4.12
Anon-7601 Got bonus balled @ 4.15
Segtu Hit a bonus ball @ 4.15
Bot - 3 Was eliminated @ 8.00
waldini135 Got a kill @ 8.00
Round Ended @ 8.43

Round #5 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 149.5 ft.
Anon-7601 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 46.3 ft.
waldini135 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 141.6 ft.
Segtu Got 3 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 0 Ran 156.6 ft.

Round #5 Event log

Segtu Chopped a ball @ 1.98
Bot - 1 Was eliminated @ 3.72
Segtu Got a kill @ 3.72
Bot - 2 Was eliminated @ 4.41
Bot - 3 Got a kill @ 4.41
Anon-7601 Got a kill @ 4.83
Segtu Was eliminated @ 4.83
Bot - 3 Was eliminated @ 4.98
Segtu Got a kill @ 4.98
Anon-7601 Was eliminated @ 5.44
Segtu Got a kill @ 5.44
Anon-7601 Traded out @ 5.44
Segtu Got the trade @ 5.44
Round Ended @ 5.87

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback