2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map #3 by Jer
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 Anon-1082 6 1 6 Un-ranked 1
#2 82 Bot - 1 4 3 1.3 N/A 0
#3 75 Bot - 2 0 1 0 N/A 0
#4 50 pekka 0 2 0 Un-ranked 1
#5 25 CT-3636 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #241134 (05-14-2018 @ 07:27am)

Round #1 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 233 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 1 Ran 185.7 ft.
CT-3636 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-1082 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 197.8 ft.
pekka Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 262.2 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 1.42
Bot - 2 Swabbed @ 7.35
Bot - 1 Got a kill @ 9.49
Anon-1082 Was eliminated @ 9.49
Bot - 1 Hit a bonus ball @ 9.62
Anon-1082 Got bonus balled @ 9.62
Bot - 1 Got a kill @ 15.55
Bot - 2 Was eliminated @ 15.55
Bot - 1 Got a kill @ 28.93
pekka Was eliminated @ 28.93
Round Ended @ 29.36

Round #2 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
CT-3636 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-1082 Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 217.3 ft.
pekka Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 183.1 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 0.78
Anon-1082 Got a kill @ 0.78
Anon-1082 Chopped a ball @ 1.85
CT-3636 Was eliminated @ 8.36
Anon-1082 Got a kill @ 8.36
Round Ended @ 8.79

Round #3 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 132 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 136 ft.
CT-3636 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-1082 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 210.9 ft.
pekka Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 98.6 ft.

Round #3 Event log

Bot - 1 Got a kill @ 4.13
pekka Was eliminated @ 4.13
Bot - 1 Hit a bonus ball @ 4.40
pekka Got bonus balled @ 4.40
CT-3636 Was eliminated @ 4.64
Anon-1082 Got a kill @ 4.64
Bot - 1 Was eliminated @ 5.91
Anon-1082 Got a kill @ 5.91
Round Ended @ 6.34

Round #4 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
CT-3636 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-1082 Got 2 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 0 Ran 278.6 ft.
pekka Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 214.4 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 4.31
Anon-1082 Got a kill @ 4.31
Anon-1082 Chopped a ball @ 9.85
CT-3636 Was eliminated @ 11.54
Anon-1082 Got a kill @ 11.54
CT-3636 Got bonus balled @ 11.68
Anon-1082 Hit a bonus ball @ 11.68
Round Ended @ 11.83

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback