2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 148 Bot - 1 5 0 5 N/A 0
#2 123 Bot - 2 3 0 3 N/A 0
#3 90 Bot - 3 1 0 1 N/A 0
#4 0 Anon-4183 0 3 0 Un-ranked 1
#5 0 enoll12 0 2 0 Un-ranked 22
#6 0 BigBoom 0 3 0 Un-ranked 1
#7 0 Bot - 4 0 1 0 N/A 0
Campaign

2D Paintball Match Log #239536 (05-07-2018 @ 07:23am)

Round #1 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 202 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 196 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 177.8 ft.
Anon-4183 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 72.6 ft.
enoll12 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 96.9 ft.
BigBoom Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.

Round #1 Event log

Bot - 2 Got a kill @ 2.51
Anon-4183 Was eliminated @ 2.51
Bot - 1 Hit a bonus ball @ 2.88
Anon-4183 Got bonus balled @ 2.88
Bot - 1 Got a kill @ 4.36
BigBoom Was eliminated @ 4.36
enoll12 Chopped a ball @ 13.43
Bot - 2 Took a bounce @ 13.93
enoll12 Bounced a player @ 13.93
Bot - 1 Got a kill @ 17.44
enoll12 Was eliminated @ 17.44
Bot - 1 Hit a bonus ball @ 17.59
enoll12 Got bonus balled @ 17.59
Round Ended @ 17.74

Round #2 Recap Round length: 0:13 / Team Red Scored

enoll12 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 164.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 178.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Anon-4183 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
BigBoom Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

enoll12 Was eliminated @ 7.40
Bot - 2 Got a kill @ 7.40
enoll12 Got bonus balled @ 7.52
Bot - 2 Hit a bonus ball @ 7.52
enoll12 Got bonus balled @ 7.63
Bot - 2 Hit a bonus ball @ 7.63
Bot - 2 Got a kill @ 8.28
BigBoom Was eliminated @ 8.28
Bot - 2 Hit a bonus ball @ 8.35
BigBoom Got bonus balled @ 8.35
Bot - 4 Took over bot @ 12.71
Bot - 1 Got a kill @ 13.27
Anon-4183 Was eliminated @ 13.27
Bot - 1 Hit a bonus ball @ 13.40
Anon-4183 Got bonus balled @ 13.40
Round Ended @ 13.57

Round #3 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 208.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 194.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 209.5 ft.
Anon-4183 Got 0 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
BigBoom Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.61
BigBoom Was eliminated @ 1.61
Bot - 1 Got a kill @ 6.55
Bot - 4 Was eliminated @ 6.55
Bot - 3 Got a kill @ 23.74
Anon-4183 Was eliminated @ 23.74
Round Ended @ 24.17

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback