2D Paintball
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D5 - Rookie 3v3

Manitoban 3v3 v1 by Nikola18
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 103 youngjay 3 1 3 Un-ranked 1
#2 101 Bot - 4 5 0 5 N/A 0
#3 60 Bot - 2 1 1 1 N/A 0
#4 16 Bot - 5 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #239268 (05-05-2018 @ 11:29pm)

Round #1 Recap Round length: 0:32 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 119.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 0 Swabs 0 Ran 209.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 137.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 1 Ran 176.6 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 223 ft.
youngjay Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 2 Swabs 0 Ran 357.7 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 3.29
Bot - 4 Got a kill @ 3.29
Bot - 4 Chopped a ball @ 5.10
Bot - 3 Was eliminated @ 5.64
Bot - 4 Got a kill @ 5.64
youngjay Chopped a ball @ 9.44
Bot - 4 Swabbed @ 10.02
youngjay Bounced a player @ 11.54
Bot - 5 Took a bounce @ 11.54
Bot - 5 Got a kill @ 11.69
youngjay Was eliminated @ 11.69
youngjay Got bonus balled @ 11.84
Bot - 5 Hit a bonus ball @ 11.84
youngjay Chopped a ball @ 11.90
youngjay Took over bot @ 14.45
Bot - 5 Was eliminated @ 32.00
youngjay Got a kill @ 32.00
Round Ended @ 32.42

Round #2 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 167.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 173.3 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.
youngjay Got 1 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 141.3 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 1.27
youngjay Took a bounce @ 1.27
Bot - 4 Got a kill @ 1.81
Bot - 5 Was eliminated @ 1.81
Bot - 1 Got a kill @ 1.93
Bot - 2 Was eliminated @ 1.93
Bot - 3 Chopped a ball @ 7.50
Bot - 3 Was eliminated @ 12.24
Bot - 4 Got a kill @ 12.24
Bot - 1 Was eliminated @ 14.90
youngjay Got a kill @ 14.90
Round Ended @ 15.34

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 126.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 125.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 137.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 121.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 119.7 ft.
youngjay Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 1.41
youngjay Got a kill @ 1.41
Bot - 3 Was eliminated @ 2.81
Bot - 4 Got a kill @ 2.81
Bot - 1 Was eliminated @ 4.47
Bot - 2 Got a kill @ 4.47
Bot - 4 Chopped a ball @ 4.57
Bot - 1 Got bonus balled @ 4.57
Bot - 4 Hit a bonus ball @ 4.57
Round Ended @ 4.76

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback