2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

1v1 Alpha Map #2 by Jer
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 70 Bot - 1 2 3 0.6 N/A 0
#2 0 Bot - 2 0 0 0 N/A 0
#3 0 bannaman 0 1 0 Un-ranked 3
Campaign

2D Paintball Match Log #238541 (05-03-2018 @ 07:18am)

Round #1 Recap Round length: 0:01 / Team Blue Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 3.4 ft.
bannaman Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 110.5 ft.
bannaman Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

bannaman Was eliminated @ 0.60
Bot - 1 Got a kill @ 0.60
Round Ended @ 1.03

Round #2 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 2 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 1 Swabs 0 Ran 126 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 3.36
Bot - 1 Was eliminated @ 5.57
Bot - 2 Got a kill @ 5.57
Bot - 2 Hit a bonus bounce @ 5.89
Bot - 1 Got bonus bounced @ 5.89
Bot - 1 Got bonus bounced @ 5.96
Bot - 2 Hit a bonus bounce @ 5.96
Round Ended @ 6.01

Round #3 Recap Round length: 1:00 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 256.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 347 shots Reloads 2 Chops 1 Swabs 1 Ran 225.1 ft.

Round #3 Event log

Bot - 2 Reloaded @ 27.84
Bot - 2 Chopped a ball @ 29.86
Bot - 2 Swabbed @ 36.97
Bot - 2 Reloaded @ 55.74
Round Ended @ 60.02

Round #4 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 129.5 ft.
Bot - 2 Got 0 kills Took 2 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.

Round #4 Event log

Bot - 1 Got a kill @ 10.27
Bot - 2 Was eliminated @ 10.27
Bot - 1 Hit a bonus bounce @ 10.35
Bot - 2 Got bonus bounced @ 10.35
Bot - 1 Hit a bonus bounce @ 10.52
Bot - 2 Got bonus bounced @ 10.52
Round Ended @ 10.69

Round #5 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 131.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.

Round #5 Event log

Bot - 1 Was eliminated @ 15.17
Bot - 2 Got a kill @ 15.17
Bot - 1 Got bonus balled @ 15.34
Bot - 2 Hit a bonus ball @ 15.34
Bot - 1 Got bonus balled @ 15.42
Bot - 2 Hit a bonus ball @ 15.42
Round Ended @ 15.47

Round #6 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.

Round #6 Event log

Bot - 1 Was eliminated @ 17.32
Bot - 2 Got a kill @ 17.32
Bot - 1 Got bonus balled @ 17.41
Bot - 2 Hit a bonus ball @ 17.41
Bot - 1 Got bonus balled @ 17.51
Bot - 2 Hit a bonus ball @ 17.51
Round Ended @ 17.56

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback