2D Paintball
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D5 - Rookie 3v3

Very Nice Very Nice by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 111 Anon-4201 4 1 4 Un-ranked 1
#2 110 FaZeCHUBS 4 1 4 Un-ranked 1
#3 65 K_H 1 1 1 Un-ranked 1
#4 31 SnakeGod26 2 3 0.6 Un-ranked 1
#5 16 bannaman 1 3 0.3 Un-ranked 1
#6 0 sophia 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #238110 (05-02-2018 @ 06:49am)

Round #1 Recap Round length: 0:11 / Team Red Scored

bannaman Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 64.8 ft.
sophia Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 115.1 ft.
K_H Got 1 kills Took 1 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 283.1 ft.
SnakeGod26 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
FaZeCHUBS Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 216.4 ft.
Anon-4201 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 139.5 ft.

Round #1 Event log

bannaman Bounced a player @ 9.11
K_H Took a bounce @ 9.11
SnakeGod26 Was eliminated @ 9.46
FaZeCHUBS Got a kill @ 9.46
bannaman Was eliminated @ 11.04
Anon-4201 Got a kill @ 11.04
bannaman Got the trade @ 11.10
bannaman Got a kill @ 11.10
Anon-4201 Traded out @ 11.10
Anon-4201 Was eliminated @ 11.10
sophia Was eliminated @ 11.22
K_H Got a kill @ 11.22
bannaman Hit a bonus ball @ 11.27
Anon-4201 Got bonus balled @ 11.27
Anon-4201 Chopped a ball @ 11.32
Round Ended @ 11.64

Round #2 Recap Round length: 0:20 / Team Red Scored

bannaman Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 198.6 ft.
sophia Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 102.3 ft.
K_H Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 373.9 ft.
SnakeGod26 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 176.8 ft.
FaZeCHUBS Got 3 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 433.7 ft.
Anon-4201 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 74.4 ft.

Round #2 Event log

sophia Was eliminated @ 3.93
FaZeCHUBS Got a kill @ 3.93
bannaman Was eliminated @ 10.86
FaZeCHUBS Got a kill @ 10.86
SnakeGod26 Was eliminated @ 20.18
FaZeCHUBS Got a kill @ 20.18
Round Ended @ 20.60

Round #3 Recap Round length: 0:56 / Team Red Scored

bannaman Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 293.7 ft.
sophia Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 384.2 ft.
K_H Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 199.6 ft.
SnakeGod26 Got 2 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
FaZeCHUBS Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 277.8 ft.
Anon-4201 Got 3 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 867.7 ft.

Round #3 Event log

K_H Was eliminated @ 10.61
SnakeGod26 Got a kill @ 10.61
K_H Got bonus balled @ 10.84
SnakeGod26 Hit a bonus ball @ 10.84
SnakeGod26 Was eliminated @ 13.13
Anon-4201 Got a kill @ 13.13
FaZeCHUBS Was eliminated @ 13.54
SnakeGod26 Got a kill @ 13.54
bannaman Was eliminated @ 27.22
Anon-4201 Got a kill @ 27.22
sophia Was eliminated @ 55.89
Anon-4201 Got a kill @ 55.89
sophia Got bonus balled @ 56.05
Anon-4201 Hit a bonus ball @ 56.05
Round Ended @ 56.20

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback