2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 Philyflyguy179 5 4 1.2 Un-ranked 2
#2 62 Bot - 1 2 1 2 N/A 0
#3 30 PichuKing 2 4 0.5 Un-ranked 2
Campaign

2D Paintball Match Log #236353 (04-16-2018 @ 01:30pm)

Round #1 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.
Philyflyguy179 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 158.1 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.64
Philyflyguy179 Was eliminated @ 4.64
Bot - 1 Hit a bonus ball @ 4.72
Philyflyguy179 Got bonus balled @ 4.72
Philyflyguy179 Got bonus balled @ 4.80
Bot - 1 Hit a bonus ball @ 4.80
Round Ended @ 4.87

Round #2 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Philyflyguy179 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 109.6 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.63
Philyflyguy179 Was eliminated @ 2.63
Round Ended @ 3.05

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
Philyflyguy179 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 69.8 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 7.93
Philyflyguy179 Got a kill @ 7.93
Round Ended @ 8.36

Round #4 Recap Round length: 0:03 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Philyflyguy179 Got 1 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 60.2 ft.
PichuKing Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 125.8 ft.

Round #4 Event log

Philyflyguy179 Got a kill @ 3.38
PichuKing Was eliminated @ 3.38
Philyflyguy179 Hit a bonus ball @ 3.56
PichuKing Got bonus balled @ 3.56
Philyflyguy179 Was eliminated @ 3.63
PichuKing Got a kill @ 3.63
Philyflyguy179 Traded out @ 3.63
PichuKing Got the trade @ 3.63
Round Ended @ 3.70

Round #5 Recap Round length: 0:02 / Team Red Scored

Philyflyguy179 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 115.6 ft.
PichuKing Got 0 kills Took 1 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 94.3 ft.

Round #5 Event log

Philyflyguy179 Got a kill @ 2.13
PichuKing Was eliminated @ 2.13
Philyflyguy179 Hit a bonus bounce @ 2.38
PichuKing Got bonus bounced @ 2.38
Round Ended @ 2.55

Round #6 Recap Round length: 0:10 / Round Draw!

Philyflyguy179 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
PichuKing Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 181.9 ft.

Round #6 Event log

Philyflyguy179 Got a kill @ 10.21
PichuKing Was eliminated @ 10.21
Philyflyguy179 Was eliminated @ 10.50
Philyflyguy179 Traded out @ 10.50
PichuKing Got the trade @ 10.50
PichuKing Got a kill @ 10.50
Round Ended @ 10.64

Round #7 Recap Round length: 0:41 / Team Red Scored

Philyflyguy179 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 90.6 ft.
PichuKing Got 0 kills Took 0 bounces Fired 76 shots Reloads 1 Chops 0 Swabs 0 Ran 250.4 ft.

Round #7 Event log

PichuKing Reloaded @ 26.61
Philyflyguy179 Got a kill @ 41.43
PichuKing Was eliminated @ 41.43
Round Ended @ 41.85

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback