2D Paintball
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3v3 Team Deathmatch

NXL 3-Man Detroit 2009 by bigfootng
20 - 9
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 134 Bot - 1 10 4 2.5 N/A 0
#2 121 Bot - 3 9 3 3 N/A 0
#3 61 Bot - 2 3 2 1.5 N/A 0
#4 61 Bot - 4 6 12 0.5 N/A 0
#5 21 djx123 0 2 0 Un-ranked 6
#6 15 jimmy21sav 0 5 0 Un-ranked 6
Campaign

2D Paintball Match Log #234687 (04-09-2018 @ 08:47am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 1 Ran 86.4 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 225 shots Reloads 1 Chops 3 Swabs 2 Ran 205.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 27.1 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 169 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
jimmy21sav Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
djx123 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 160.56
Bot - 4 Got a kill @ 160.94
Bot - 2 Swabbed @ 165.88
Bot - 4 Got a kill @ 167.52
Bot - 2 Chopped a ball @ 172.41
Bot - 1 Chopped a ball @ 172.92
Bot - 2 Took a bounce @ 175.98
Bot - 2 Chopped a ball @ 176.21
Bot - 1 Swabbed @ 178.35
Bot - 2 Reloaded @ 178.74
Bot - 2 Swabbed @ 181.99
Bot - 4 Got a kill @ 185.34
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback