2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 113 Bot - 1 5 1 5 N/A 0
#2 106 Bot - 3 2 0 2 N/A 0
#3 75 Bot - 5 2 1 2 N/A 0
#4 10 Bot - 2 1 2 0.5 N/A 0
#5 10 Bot - 4 1 2 0.5 N/A 0
#6 0 Jauan 0 5 0 Un-ranked 0
Campaign

2D Paintball Match Log #234189 (04-06-2018 @ 10:52am)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 172.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
Jauan Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 118.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 1 Swabs 0 Ran 156.8 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 2.14
Bot - 1 Got a kill @ 2.14
Bot - 1 Hit a bonus bounce @ 2.29
Bot - 4 Got bonus bounced @ 2.29
Jauan Was eliminated @ 3.92
Bot - 3 Got a kill @ 3.92
Bot - 5 Chopped a ball @ 8.98
Jauan Took over bot @ 9.94
Bot - 1 Got a kill @ 11.08
Jauan Was eliminated @ 11.08
Bot - 1 Hit a bonus ball @ 11.17
Jauan Got bonus balled @ 11.17
Round Ended @ 11.35

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 134.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 133.2 ft.
Jauan Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 62.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 158.2 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.72
Bot - 5 Got a kill @ 1.72
Bot - 1 Got a kill @ 4.39
Jauan Was eliminated @ 4.39
Bot - 1 Hit a bonus ball @ 4.68
Jauan Got bonus balled @ 4.68
Bot - 5 Chopped a ball @ 5.11
Bot - 1 Got a kill @ 6.66
Bot - 4 Was eliminated @ 6.66
Round Ended @ 7.09

Round #3 Recap Round length: 0:29 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 136.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 201.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
Jauan Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 132.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.

Round #3 Event log

Bot - 5 Got a kill @ 3.18
Jauan Was eliminated @ 3.18
Bot - 5 Was eliminated @ 5.01
Bot - 4 Got a kill @ 5.01
Bot - 1 Got a kill @ 8.23
Bot - 2 Was eliminated @ 8.23
Bot - 2 Got bonus balled @ 8.50
Bot - 1 Hit a bonus ball @ 8.50
Bot - 2 Got a kill @ 8.83
Bot - 1 Was eliminated @ 8.83
Bot - 2 Got the trade @ 8.83
Bot - 1 Traded out @ 8.83
Jauan Took over bot @ 14.62
Bot - 3 Got a kill @ 28.68
Jauan Was eliminated @ 28.68
Bot - 3 Hit a bonus ball @ 28.98
Jauan Got bonus balled @ 28.98
Round Ended @ 29.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback