2D Paintball
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D5 - Rookie 3v3

Was only 17 (3man) by Liam
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 djx123 3 1 3 Un-ranked 5
#2 121 widneybr 3 1 3 Un-ranked 1
#3 97 cj 3 1 3 Un-ranked 2
#4 46 jimmy21sav 3 3 1 Un-ranked 5
#5 0 widneybr 0 3 0 Un-ranked 1
#6 0 Anon-6632 0 3 0 Un-ranked 0
#7 0 vortex_mn 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #233387 (04-03-2018 @ 12:27pm)

Round #1 Recap Round length: 0:07 / Team Blue Scored

widneybr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
jimmy21sav Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
djx123 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 27.4 ft.
cj Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 170.2 ft.
widneybr Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 74.4 ft.
Anon-6632 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
vortex_mn Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

widneybr Got a kill @ 0.89
vortex_mn Was eliminated @ 0.89
widneybr Got a kill @ 3.64
Anon-6632 Was eliminated @ 3.64
widneybr Hit a bonus ball @ 3.95
Anon-6632 Got bonus balled @ 3.95
jimmy21sav Was eliminated @ 7.04
cj Got a kill @ 7.04
Round Ended @ 7.46

Round #2 Recap Round length: 0:09 / Team Blue Scored

jimmy21sav Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 254.3 ft.
djx123 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
cj Got 2 kills Took 2 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 221.4 ft.
widneybr Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 146.7 ft.
Anon-6632 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
vortex_mn Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

cj Got a kill @ 2.06
Anon-6632 Was eliminated @ 2.06
cj Got a kill @ 3.30
vortex_mn Was eliminated @ 3.30
jimmy21sav Bounced a player @ 4.60
cj Took a bounce @ 4.60
jimmy21sav Got a kill @ 6.70
cj Was eliminated @ 6.70
jimmy21sav Hit a bonus bounce @ 7.00
cj Got bonus bounced @ 7.00
widneybr Chopped a ball @ 8.46
jimmy21sav Was eliminated @ 8.79
djx123 Got a kill @ 8.79
Round Ended @ 9.22

Round #3 Recap Round length: 0:04 / Team Blue Scored

jimmy21sav Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 111.6 ft.
djx123 Got 2 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 81.7 ft.
cj Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
widneybr Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 165.3 ft.
Anon-6632 Got 0 kills Took 2 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
vortex_mn Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #3 Event log

cj Bounced a player @ 1.93
Anon-6632 Took a bounce @ 1.93
djx123 Got a kill @ 2.27
Anon-6632 Was eliminated @ 2.27
Anon-6632 Got bonus balled @ 2.52
djx123 Hit a bonus ball @ 2.52
cj Hit a bonus ball @ 2.55
Anon-6632 Got bonus balled @ 2.55
djx123 Got a kill @ 2.80
vortex_mn Was eliminated @ 2.80
cj Hit a bonus ball @ 2.85
vortex_mn Got bonus balled @ 2.85
jimmy21sav Was eliminated @ 4.27
widneybr Got a kill @ 4.27
Round Ended @ 4.69

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback