2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

1v1 - King of the Hill

1v1 Strong Side by DMG
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 141 Bot - 1 3 1 3 N/A 0
#2 0 Bot - 2 0 0 0 N/A 0
#3 0 willllHrn 0 1 0 Un-ranked 5
Campaign

2D Paintball Match Log #232703 (03-30-2018 @ 01:28pm)

Round #1 Recap Round length: 0:02 / Team Blue Scored

Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.4 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
willllHrn Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
willllHrn Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.87
willllHrn Was eliminated @ 1.87
Round Ended @ 2.30

Round #2 Recap Round length: 1:00 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 159 shots Reloads 0 Chops 0 Swabs 0 Ran 242.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 259.5 ft.

Round #2 Event log

Round Ended @ 60.01

Round #3 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 149 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.

Round #3 Event log

Bot - 1 Got a kill @ 6.46
Bot - 2 Was eliminated @ 6.46
Round Ended @ 6.89

Round #4 Recap Round length: 1:00 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 220.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 239.4 ft.

Round #4 Event log

Round Ended @ 60.01

Round #5 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 165.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.

Round #5 Event log

Bot - 1 Was eliminated @ 14.06
Bot - 2 Got a kill @ 14.06
Round Ended @ 14.49

Round #6 Recap Round length: 1:00 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 240.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 230 shots Reloads 1 Chops 2 Swabs 1 Ran 228 ft.

Round #6 Event log

Bot - 2 Chopped a ball @ 22.25
Bot - 2 Chopped a ball @ 26.98
Bot - 2 Swabbed @ 39.54
Bot - 2 Reloaded @ 44.21
Round Ended @ 60.01

Round #7 Recap Round length: 1:00 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 227.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 264.1 ft.

Round #7 Event log

Round Ended @ 60.01

Round #8 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 125.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.

Round #8 Event log

Bot - 1 Got a kill @ 3.22
Bot - 2 Was eliminated @ 3.22
Bot - 1 Hit a bonus ball @ 3.34
Bot - 2 Got bonus balled @ 3.34
Round Ended @ 3.51

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback