2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 5 3 0 3 N/A 0
#2 70 Bot - 3 2 1 2 N/A 0
#3 67 Bot - 1 3 2 1.5 N/A 0
#4 46 Bot - 4 2 2 1 N/A 0
#5 10 Bot - 2 1 3 0.3 N/A 0
#6 0 backspace 0 3 0 Un-ranked 6
Campaign

2D Paintball Match Log #232393 (03-29-2018 @ 09:10am)

Round #1 Recap Round length: 1:30 / Team Blue Scored

backspace Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 392.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 161 shots Reloads 0 Chops 3 Swabs 1 Ran 424.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 317.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.39
Bot - 2 Was eliminated @ 1.39
Bot - 4 Chopped a ball @ 1.72
Bot - 4 Chopped a ball @ 2.29
Bot - 4 Swabbed @ 7.96
Bot - 4 Got a kill @ 17.31
Bot - 1 Was eliminated @ 17.31
Bot - 1 Got bonus balled @ 17.49
Bot - 4 Hit a bonus ball @ 17.49
backspace Was eliminated @ 17.49
Bot - 1 Got a kill @ 17.49
Bot - 1 Hit a bonus ball @ 17.64
backspace Got bonus balled @ 17.64
Bot - 1 Hit a bonus ball @ 17.76
backspace Got bonus balled @ 17.76
Bot - 4 Chopped a ball @ 88.49
Round Ended @ 90.01

Round #2 Recap Round length: 0:27 / Team Blue Scored

backspace Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 148.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 216.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 160.3 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 212.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 1.89
Bot - 4 Got a kill @ 1.89
Bot - 3 Got a kill @ 2.96
Bot - 4 Was eliminated @ 2.96
Bot - 2 Was eliminated @ 4.78
Bot - 5 Got a kill @ 4.78
backspace Was eliminated @ 26.76
Bot - 5 Got a kill @ 26.76
Round Ended @ 27.18

Round #3 Recap Round length: 1:02 / Team Blue Scored

backspace Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 187 shots Reloads 1 Chops 1 Swabs 1 Ran 290.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 0 Swabs 0 Ran 267.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 143 shots Reloads 0 Chops 1 Swabs 1 Ran 225.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 174 shots Reloads 0 Chops 0 Swabs 0 Ran 315.6 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 8.35
Bot - 3 Got a kill @ 10.83
Bot - 4 Was eliminated @ 10.83
Bot - 3 Swabbed @ 14.77
Bot - 1 Chopped a ball @ 28.76
Bot - 1 Swabbed @ 35.62
Bot - 2 Got a kill @ 36.84
Bot - 3 Was eliminated @ 36.84
backspace Was eliminated @ 44.56
Bot - 1 Got a kill @ 44.56
Bot - 1 Reloaded @ 60.86
Bot - 2 Was eliminated @ 61.63
Bot - 5 Got a kill @ 61.63
Round Ended @ 62.05

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback