2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 Bot - 1 5 0 5 N/A 0
#2 86 Bot - 2 1 0 1 N/A 0
#3 71 Alfredo 3 2 1.5 Un-ranked 1
#4 30 Bot - 3 2 2 1 N/A 0
#5 0 Adrian 0 4 0 Un-ranked 1
#6 0 jocy211 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #231651 (03-25-2018 @ 07:48am)

Round #1 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 167.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 167.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 166.9 ft.
Alfredo Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 71 ft.
Adrian Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 44.9 ft.
jocy211 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 73.5 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.80
Adrian Was eliminated @ 4.80
Bot - 2 Hit a bonus ball @ 4.83
Adrian Got bonus balled @ 4.83
Adrian Got bonus balled @ 4.97
Bot - 1 Hit a bonus ball @ 4.97
Adrian Took over bot @ 9.03
Bot - 1 Bounced a player @ 11.88
jocy211 Took a bounce @ 11.88
Bot - 1 Got a kill @ 14.57
jocy211 Was eliminated @ 14.57
jocy211 Got bonus balled @ 14.70
Bot - 1 Hit a bonus ball @ 14.70
Alfredo Got a kill @ 16.36
Adrian Was eliminated @ 16.36
Round Ended @ 16.80

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 175.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 1 Ran 155.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Alfredo Got 2 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 186.4 ft.
Adrian Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.
jocy211 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 99.9 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 4.63
Alfredo Got a kill @ 5.82
Adrian Was eliminated @ 5.82
Alfredo Hit a bonus ball @ 6.02
Adrian Got bonus balled @ 6.02
Bot - 1 Chopped a ball @ 8.67
Alfredo Got a kill @ 8.92
jocy211 Was eliminated @ 8.92
Bot - 2 Swabbed @ 9.49
Bot - 3 Got a kill @ 10.50
Alfredo Was eliminated @ 10.50
Bot - 2 Got a kill @ 10.96
Bot - 3 Was eliminated @ 10.96
Round Ended @ 11.39

Round #3 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 164.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 1 Ran 161.1 ft.
Alfredo Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 131.8 ft.
Adrian Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.
jocy211 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 90 ft.

Round #3 Event log

Bot - 3 Chopped a ball @ 1.57
Bot - 3 Got a kill @ 3.45
Alfredo Was eliminated @ 3.45
Bot - 1 Got a kill @ 6.62
jocy211 Was eliminated @ 6.62
Bot - 3 Swabbed @ 7.56
Bot - 1 Got a kill @ 7.58
Adrian Was eliminated @ 7.58
Bot - 1 Got a kill @ 8.26
Bot - 3 Was eliminated @ 8.26
Bot - 2 Chopped a ball @ 8.46
Round Ended @ 8.69

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback