2D Paintball
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D5 - Rookie 3v3

Manitoban 3v3 v1 by Nikola18
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 117 Bot - 3 3 0 3 N/A 0
#2 106 Anon-6227 2 0 2 Un-ranked 3
#3 101 Bot - 1 4 1 4 N/A 0
#4 11 Bot - 2 1 3 0.3 N/A 0
#5 0 Monsterage19 0 3 0 Un-ranked 1
#6 0 GoatBalls 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #230410 (03-20-2018 @ 11:59am)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 150.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Monsterage19 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
GoatBalls Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 222.2 ft.
Anon-6227 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 81.1 ft.

Round #1 Event log

Bot - 1 Got a kill @ 8.36
GoatBalls Was eliminated @ 8.36
Bot - 2 Was eliminated @ 9.79
Bot - 3 Got a kill @ 9.79
Bot - 3 Got a kill @ 11.41
Monsterage19 Was eliminated @ 11.41
Bot - 3 Hit a bonus ball @ 11.53
Monsterage19 Got bonus balled @ 11.53
Bot - 3 Hit a bonus ball @ 11.61
Monsterage19 Got bonus balled @ 11.61
Round Ended @ 11.66

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 2 Swabs 0 Ran 152.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
Monsterage19 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
GoatBalls Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.4 ft.
Anon-6227 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 230.1 ft.

Round #2 Event log

Anon-6227 Chopped a ball @ 0.17
Bot - 1 Got a kill @ 3.41
Monsterage19 Was eliminated @ 3.41
Bot - 2 Chopped a ball @ 7.33
GoatBalls Was eliminated @ 8.91
Anon-6227 Got a kill @ 8.91
GoatBalls Got bonus balled @ 9.14
Anon-6227 Hit a bonus ball @ 9.14
Bot - 1 Got a kill @ 9.22
Bot - 2 Was eliminated @ 9.22
Bot - 2 Chopped a ball @ 9.32
Round Ended @ 9.65

Round #3 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 136 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 119.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 153.4 ft.
Monsterage19 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
GoatBalls Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.
Anon-6227 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 177.8 ft.

Round #3 Event log

GoatBalls Was eliminated @ 1.64
Anon-6227 Got a kill @ 1.64
Bot - 1 Was eliminated @ 2.55
Bot - 2 Got a kill @ 2.55
Bot - 1 Got bonus balled @ 2.68
Bot - 2 Hit a bonus ball @ 2.68
Bot - 1 Got a kill @ 2.77
Bot - 2 Was eliminated @ 2.77
Bot - 1 Got the trade @ 2.77
Bot - 2 Traded out @ 2.77
Bot - 1 Hit a bonus ball @ 2.98
Bot - 2 Got bonus balled @ 2.98
Bot - 3 Got a kill @ 5.45
Monsterage19 Was eliminated @ 5.45
Round Ended @ 5.88

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback