2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 117 BanditOG 4 2 2 Un-ranked 2
#2 96 Bot - 1 2 0 2 N/A 0
#3 50 Bot - 3 0 0 0 N/A 0
#4 16 Bot - 2 1 3 0.3 N/A 0
#5 16 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #229230 (03-15-2018 @ 05:01pm)

Round #1 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 183.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 179.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 140.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
BanditOG Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 234.1 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 7.75
BanditOG Got a kill @ 7.75
BanditOG Was eliminated @ 7.98
Bot - 2 Got a kill @ 7.98
Bot - 2 Hit a bonus ball @ 8.11
BanditOG Got bonus balled @ 8.11
Bot - 4 Hit a bonus ball @ 8.20
BanditOG Got bonus balled @ 8.20
BanditOG Took over bot @ 10.12
Bot - 1 Got a kill @ 17.72
Bot - 2 Was eliminated @ 17.72
Round Ended @ 18.15

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 141 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
BanditOG Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.

Round #2 Event log

Bot - 3 Bounced a player @ 1.89
Bot - 4 Took a bounce @ 1.89
Bot - 1 Got a kill @ 2.14
Bot - 4 Was eliminated @ 2.14
Bot - 1 Hit a bonus ball @ 2.39
Bot - 4 Got bonus balled @ 2.39
Bot - 2 Was eliminated @ 7.06
BanditOG Got a kill @ 7.06
Round Ended @ 7.49

Round #3 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 175 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 161.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
BanditOG Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 207.2 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 8.66
BanditOG Got a kill @ 8.66
Bot - 2 Got bonus balled @ 8.86
BanditOG Hit a bonus ball @ 8.86
Bot - 2 Got bonus balled @ 8.93
BanditOG Hit a bonus ball @ 8.93
BanditOG Bounced a player @ 11.13
Bot - 4 Took a bounce @ 11.14
Bot - 4 Was eliminated @ 11.15
BanditOG Got a kill @ 11.15
Bot - 4 Got bonus balled @ 11.30
BanditOG Hit a bonus ball @ 11.30
Bot - 4 Got bonus balled @ 11.40
BanditOG Hit a bonus ball @ 11.40
Round Ended @ 11.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback