2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 144 BanditOG 7 6 1.1 Un-ranked 2
#2 120 Bot - 1 7 4 1.7 N/A 0
#3 76 Bot - 3 4 4 1 N/A 0
#4 35 Bot - 4 1 3 0.3 N/A 0
#5 0 Bot - 2 0 2 0 N/A 0
Campaign

2D Paintball Match Log #229229 (03-15-2018 @ 04:58pm)

Round #1 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 138.3 ft.
BanditOG Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 151.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.59
Bot - 2 Was eliminated @ 1.59
Bot - 1 Got a kill @ 4.88
BanditOG Was eliminated @ 4.88
Bot - 1 Got a kill @ 7.12
Bot - 4 Was eliminated @ 7.12
Bot - 1 Was eliminated @ 7.25
Bot - 4 Got a kill @ 7.25
Bot - 1 Traded out @ 7.25
Bot - 4 Got the trade @ 7.25
Bot - 1 Hit a bonus ball @ 7.25
Bot - 4 Got bonus balled @ 7.25
Round Ended @ 7.42

Round #2 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 162.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 174.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
BanditOG Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 195.7 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 2.29
Bot - 3 Got a kill @ 2.29
Bot - 1 Got a kill @ 4.01
Bot - 4 Was eliminated @ 4.01
Bot - 1 Hit a bonus ball @ 4.25
Bot - 4 Got bonus balled @ 4.25
Bot - 3 Was eliminated @ 11.82
BanditOG Got a kill @ 11.82
Bot - 3 Got bonus balled @ 11.92
BanditOG Hit a bonus ball @ 11.92
Bot - 3 Got a kill @ 11.94
BanditOG Was eliminated @ 11.94
Bot - 3 Got the trade @ 11.94
BanditOG Traded out @ 11.94
BanditOG Hit a bonus ball @ 12.07
Bot - 3 Got bonus balled @ 12.07
Round Ended @ 12.36

Round #3 Recap Round length: 0:29 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 1 Swabs 1 Ran 182 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 218.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 191.8 ft.
BanditOG Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 233.4 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 14.25
BanditOG Got a kill @ 15.04
Bot - 1 Was eliminated @ 15.04
Bot - 1 Got a kill @ 15.06
BanditOG Was eliminated @ 15.06
BanditOG Traded out @ 15.06
Bot - 1 Got the trade @ 15.06
BanditOG Hit a bonus ball @ 15.12
Bot - 1 Got bonus balled @ 15.12
Bot - 1 Hit a bonus ball @ 15.19
BanditOG Got bonus balled @ 15.19
Bot - 1 Got bonus balled @ 15.27
BanditOG Hit a bonus ball @ 15.27
Bot - 1 Hit a bonus ball @ 15.32
BanditOG Got bonus balled @ 15.32
BanditOG Took over bot @ 17.68
Bot - 3 Got a kill @ 20.27
BanditOG Was eliminated @ 20.27
Bot - 2 Swabbed @ 20.96
BanditOG Took over bot @ 22.56
Bot - 3 Was eliminated @ 29.48
BanditOG Got a kill @ 29.48
BanditOG Hit a bonus ball @ 29.64
Bot - 3 Got bonus balled @ 29.64
Round Ended @ 29.79

Round #4 Recap Round length: 0:25 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 189.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 198.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 156.8 ft.
BanditOG Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 211.5 ft.

Round #4 Event log

Bot - 3 Got a kill @ 5.86
Bot - 4 Was eliminated @ 5.86
Bot - 1 Got a kill @ 6.66
BanditOG Was eliminated @ 6.66
BanditOG Took over bot @ 8.97
Bot - 1 Was eliminated @ 20.25
BanditOG Got a kill @ 20.25
Bot - 3 Was eliminated @ 25.13
BanditOG Got a kill @ 25.13
Round Ended @ 25.56

Round #5 Recap Round length: 0:21 / Team Blue Scored

Bot - 1 Got 1 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 181.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 165.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 181 ft.
BanditOG Got 2 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 238.6 ft.

Round #5 Event log

BanditOG Was eliminated @ 7.53
Bot - 1 Got a kill @ 7.53
BanditOG Got bonus balled @ 7.63
Bot - 1 Hit a bonus ball @ 7.63
BanditOG Got a kill @ 7.66
Bot - 3 Was eliminated @ 7.66
BanditOG Got bonus balled @ 7.68
Bot - 3 Hit a bonus ball @ 7.68
Bot - 3 Got bonus balled @ 7.84
BanditOG Hit a bonus ball @ 7.84
BanditOG Took over bot @ 10.49
BanditOG Got a kill @ 21.09
Bot - 1 Was eliminated @ 21.09
BanditOG Hit a bonus bounce @ 21.37
Bot - 1 Got bonus bounced @ 21.37
Bot - 1 Got bonus balled @ 21.45
BanditOG Hit a bonus ball @ 21.45
Round Ended @ 21.50

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback