2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 101 Bot - 5 2 0 2 N/A 0
#2 87 Bot - 3 3 1 3 N/A 0
#3 70 Bot - 1 2 1 2 N/A 0
#4 46 Bot - 2 2 2 1 N/A 0
#5 25 sponge 0 2 0 Un-ranked 3
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #227578 (03-09-2018 @ 10:28am)

Round #1 Recap Round length: 1:07 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 190 shots Reloads 1 Chops 1 Swabs 1 Ran 424.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 186.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 202 shots Reloads 1 Chops 0 Swabs 0 Ran 315.3 ft.
sponge Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 167 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 180 shots Reloads 0 Chops 0 Swabs 0 Ran 380.4 ft.

Round #1 Event log

Bot - 1 Got a kill @ 5.64
Bot - 4 Was eliminated @ 5.64
Bot - 1 Chopped a ball @ 5.66
Bot - 1 Swabbed @ 10.77
Bot - 2 Was eliminated @ 19.41
Bot - 3 Got a kill @ 19.41
Bot - 2 Got bonus balled @ 19.54
Bot - 3 Hit a bonus ball @ 19.54
Bot - 2 Got bonus balled @ 19.67
Bot - 3 Hit a bonus ball @ 19.67
Bot - 3 Reloaded @ 58.88
Bot - 1 Reloaded @ 66.62
Bot - 3 Got a kill @ 67.48
sponge Was eliminated @ 67.48
Round Ended @ 67.91

Round #2 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 139 shots Reloads 0 Chops 0 Swabs 0 Ran 462.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 184.8 ft.
sponge Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 320 shots Reloads 1 Chops 1 Swabs 1 Ran 514.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 2.29
Bot - 2 Got a kill @ 2.29
Bot - 4 Was eliminated @ 3.67
Bot - 5 Got a kill @ 3.67
Bot - 2 Got a kill @ 18.57
Bot - 3 Was eliminated @ 18.57
Bot - 2 Hit a bonus ball @ 18.70
Bot - 3 Got bonus balled @ 18.70
Bot - 5 Reloaded @ 52.80
Bot - 5 Chopped a ball @ 80.05
Bot - 5 Swabbed @ 84.97
Round Ended @ 90.00

Round #3 Recap Round length: 0:24 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 120 shots Reloads 0 Chops 1 Swabs 0 Ran 217.2 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 170.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 197.6 ft.
sponge Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 1 Swabs 0 Ran 211.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 217.7 ft.

Round #3 Event log

Bot - 1 Got a kill @ 13.64
Bot - 2 Was eliminated @ 13.64
Bot - 1 Hit a bonus bounce @ 13.79
Bot - 2 Got bonus bounced @ 13.79
Bot - 4 Chopped a ball @ 16.10
Bot - 3 Got a kill @ 21.95
Bot - 4 Was eliminated @ 21.95
Bot - 1 Chopped a ball @ 22.43
sponge Was eliminated @ 24.04
Bot - 5 Got a kill @ 24.04
sponge Got bonus balled @ 24.26
Bot - 5 Hit a bonus ball @ 24.26
Round Ended @ 24.37

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback