2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 97 Moi 6 2 3 Un-ranked 34
#2 95 niggy 2 0 2 Un-ranked 1
#3 60 Bot - 3 1 1 1 N/A 0
#4 26 Bot - 2 2 3 0.6 N/A 0
#5 16 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 4 0 1 0 N/A 0
#7 0 chegman 0 2 0 Un-ranked 0
Campaign

2D Paintball Match Log #225118 (02-28-2018 @ 02:24pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 164.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 1 Ran 165.3 ft.
Moi Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
niggy Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 84.6 ft.

Round #1 Event log

Bot - 3 Got a kill @ 1.29
Bot - 4 Was eliminated @ 1.29
Bot - 3 Chopped a ball @ 2.74
Bot - 2 Was eliminated @ 6.81
Moi Got a kill @ 6.81
Bot - 3 Swabbed @ 7.25
Bot - 1 Was eliminated @ 14.60
Moi Got a kill @ 14.60
Bot - 1 Got a kill @ 14.78
Moi Was eliminated @ 14.78
Bot - 1 Got the trade @ 14.78
Moi Traded out @ 14.78
Bot - 1 Got bonus balled @ 14.78
Moi Hit a bonus ball @ 14.78
Round Ended @ 14.91

Round #2 Recap Round length: 0:07 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Moi Got 3 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 115.5 ft.
niggy Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 98.7 ft.
chegman Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 30.1 ft.

Round #2 Event log

Moi Got a kill @ 0.53
chegman Was eliminated @ 0.53
Bot - 1 Was eliminated @ 5.19
Moi Got a kill @ 5.19
Bot - 2 Was eliminated @ 7.51
Moi Got a kill @ 7.51
Bot - 2 Got a kill @ 7.63
Moi Was eliminated @ 7.63
Bot - 2 Got the trade @ 7.63
Moi Traded out @ 7.63
Bot - 2 Got bonus balled @ 7.73
Moi Hit a bonus ball @ 7.73
Bot - 2 Hit a bonus ball @ 7.76
Moi Got bonus balled @ 7.76
Round Ended @ 7.84

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
Moi Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
niggy Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 91.8 ft.
chegman Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 41.2 ft.

Round #3 Event log

Bot - 2 Got a kill @ 3.48
Bot - 3 Was eliminated @ 3.48
Bot - 2 Took a bounce @ 5.18
niggy Bounced a player @ 5.18
Bot - 2 Was eliminated @ 5.28
niggy Got a kill @ 5.28
chegman Was eliminated @ 5.30
Moi Got a kill @ 5.30
Bot - 1 Was eliminated @ 8.90
niggy Got a kill @ 8.90
Round Ended @ 9.33

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback