2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 1 4 1 4 N/A 0
#2 105 Bot - 3 2 0 2 N/A 0
#3 81 Bot - 2 2 1 2 N/A 0
#4 25 TPS_1234 0 2 0 Un-ranked 2
#5 20 chogoplayzYT 2 3 0.6 Un-ranked 4
#6 0 Slayer_44 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #222950 (02-22-2018 @ 05:29am)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 0 Swabs 0 Ran 230 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 1 Swabs 1 Ran 174.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 153 shots Reloads 0 Chops 0 Swabs 0 Ran 427.1 ft.
Slayer_44 Got 0 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 118.3 ft.
chogoplayzYT Got 2 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
TPS_1234 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 3.45
Bot - 2 Swabbed @ 8.32
chogoplayzYT Got a kill @ 16.29
Bot - 2 Was eliminated @ 16.29
Slayer_44 Took a bounce @ 18.80
Bot - 3 Bounced a player @ 18.80
Slayer_44 Was eliminated @ 19.07
Bot - 3 Got a kill @ 19.07
Bot - 1 Bounced a player @ 31.66
chogoplayzYT Took a bounce @ 31.66
Bot - 1 Was eliminated @ 31.66
chogoplayzYT Got a kill @ 31.66
Bot - 1 Got a kill @ 31.76
chogoplayzYT Was eliminated @ 31.76
Bot - 1 Got the trade @ 31.76
chogoplayzYT Traded out @ 31.76
Round Ended @ 90.01

Round #2 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 1 Ran 201.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 170.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 180.9 ft.
Slayer_44 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
chogoplayzYT Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
TPS_1234 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 1.72
Bot - 1 Got a kill @ 4.01
Slayer_44 Was eliminated @ 4.01
Bot - 1 Swabbed @ 7.11
Bot - 2 Got a kill @ 13.03
chogoplayzYT Was eliminated @ 13.03
Bot - 1 Got a kill @ 18.17
TPS_1234 Was eliminated @ 18.17
Round Ended @ 18.59

Round #3 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 1 Ran 178.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 160 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 0 Ran 173.5 ft.
Slayer_44 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 4.3 ft.
chogoplayzYT Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 44.9 ft.
TPS_1234 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 2 Got a kill @ 3.45
TPS_1234 Was eliminated @ 3.45
Bot - 2 Hit a bonus ball @ 3.74
TPS_1234 Got bonus balled @ 3.74
Bot - 1 Chopped a ball @ 8.60
Bot - 3 Chopped a ball @ 10.59
Bot - 3 Got a kill @ 10.62
chogoplayzYT Was eliminated @ 10.62
Bot - 1 Swabbed @ 14.00
Bot - 1 Got a kill @ 14.43
Slayer_44 Was eliminated @ 14.43
Round Ended @ 14.86

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback