2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 128 BG_Hauk 5 1 5 Un-ranked 4
#2 105 Bot - 1 2 0 2 N/A 0
#3 100 Bot - 2 2 0 2 N/A 0
#4 11 LOGIBEAR 1 5 0.2 Un-ranked 2
#5 0 Slayer_44 0 3 0 Un-ranked 0
#6 0 Bot - 3 0 1 0 N/A 0
Campaign

2D Paintball Match Log #222941 (02-22-2018 @ 05:01am)

Round #1 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 205.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 183.7 ft.
Slayer_44 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 107.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
LOGIBEAR Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 101 ft.
BG_Hauk Got 1 kills Took 0 bounces Fired 123 shots Reloads 1 Chops 0 Swabs 0 Ran 83.4 ft.

Round #1 Event log

Bot - 2 Got a kill @ 11.74
Slayer_44 Was eliminated @ 11.74
Slayer_44 Got bonus balled @ 11.93
BG_Hauk Hit a bonus ball @ 11.93
BG_Hauk Reloaded @ 13.60
Bot - 1 Got a kill @ 14.96
LOGIBEAR Was eliminated @ 14.96
LOGIBEAR Took over bot @ 17.27
LOGIBEAR Was eliminated @ 18.90
BG_Hauk Got a kill @ 18.90
LOGIBEAR Got bonus balled @ 19.15
BG_Hauk Hit a bonus ball @ 19.15
Round Ended @ 19.25

Round #2 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 205.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 191.2 ft.
Slayer_44 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 127.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.
LOGIBEAR Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 110.8 ft.
BG_Hauk Got 2 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.

Round #2 Event log

Bot - 2 Got a kill @ 4.32
Bot - 3 Was eliminated @ 4.32
LOGIBEAR Was eliminated @ 6.76
BG_Hauk Got a kill @ 6.76
LOGIBEAR Got bonus balled @ 6.89
BG_Hauk Hit a bonus ball @ 6.89
Slayer_44 Took a bounce @ 21.67
BG_Hauk Bounced a player @ 21.67
Slayer_44 Was eliminated @ 21.87
BG_Hauk Got a kill @ 21.87
Round Ended @ 22.30

Round #3 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 2 Swabs 1 Ran 187.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
Slayer_44 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 42.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 167.8 ft.
LOGIBEAR Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 114.8 ft.
BG_Hauk Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 1.83
Bot - 1 Chopped a ball @ 3.50
Bot - 1 Got a kill @ 5.84
LOGIBEAR Was eliminated @ 5.84
Slayer_44 Was eliminated @ 7.76
BG_Hauk Got a kill @ 7.76
LOGIBEAR Took over bot @ 8.88
Bot - 1 Swabbed @ 9.98
LOGIBEAR Got a kill @ 14.58
BG_Hauk Was eliminated @ 14.58
LOGIBEAR Was eliminated @ 14.60
BG_Hauk Got a kill @ 14.60
LOGIBEAR Traded out @ 14.60
BG_Hauk Got the trade @ 14.60
Round Ended @ 15.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback