2D Paintball
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D5 - Rookie 3v3

Smart Parts Paintball World Championship 2006 by Player1
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 Bot - 2 4 0 4 N/A 0
#2 121 Bot - 3 3 0 3 N/A 0
#3 71 Bot - 1 2 1 2 N/A 0
#4 8 Bot - 5 1 1 1 N/A 0
#5 0 Bot - 4 0 2 0 N/A 0
#6 0 Anon-6251 0 2 0 Un-ranked 2
#7 0 GOAT 0 4 0 Un-ranked 2
Campaign

2D Paintball Match Log #222712 (02-21-2018 @ 12:17pm)

Round #1 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 198.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 202.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 1 Ran 209.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 148.8 ft.
Anon-6251 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 191.7 ft.
GOAT Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 63.3 ft.

Round #1 Event log

Bot - 2 Got a kill @ 2.58
GOAT Was eliminated @ 2.58
Bot - 2 Hit a bonus ball @ 2.68
GOAT Got bonus balled @ 2.68
GOAT Took over bot @ 5.46
GOAT Was eliminated @ 6.77
Bot - 2 Got a kill @ 6.77
Bot - 3 Chopped a ball @ 9.29
Bot - 3 Swabbed @ 27.40
Bot - 3 Got a kill @ 29.48
Anon-6251 Was eliminated @ 29.48
Bot - 3 Hit a bonus ball @ 29.54
Anon-6251 Got bonus balled @ 29.54
Bot - 1 Hit a bonus ball @ 29.58
Anon-6251 Got bonus balled @ 29.58
Round Ended @ 29.66

Round #2 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 176.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 202.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 1 Ran 137.8 ft.
Anon-6251 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
GOAT Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 84.2 ft.
Anon-6251 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 4 Chopped a ball @ 3.04
Bot - 4 Swabbed @ 8.81
Bot - 1 Got a kill @ 9.06
Bot - 4 Was eliminated @ 9.06
Bot - 2 Got a kill @ 11.95
GOAT Was eliminated @ 11.95
Bot - 2 Hit a bonus ball @ 12.30
GOAT Got bonus balled @ 12.30
Bot - 3 Got a kill @ 19.17
Anon-6251 Was eliminated @ 19.17
Round Ended @ 19.59

Round #3 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 177.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 161.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.3 ft.
GOAT Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 91.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 163.9 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.59
Bot - 4 Was eliminated @ 1.59
Bot - 2 Got a kill @ 9.21
Bot - 5 Was eliminated @ 9.21
Bot - 1 Was eliminated @ 9.91
Bot - 5 Got a kill @ 9.91
GOAT Was eliminated @ 12.45
Bot - 3 Got a kill @ 12.45
Round Ended @ 12.87

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback