2D Paintball
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1v1 - King of the Hill

Get Some by shotsie
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 DC171416 5 4 1.2 Un-ranked 5
#2 90 jtay5278 4 5 0.8 Un-ranked 5
#3 0 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #220816 (02-15-2018 @ 09:08am)

Round #1 Recap Round length: 0:24 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
jtay5278 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
DC171416 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 316.7 ft.

Round #1 Event log

jtay5278 Got a kill @ 23.73
DC171416 Was eliminated @ 23.73
Round Ended @ 24.15

Round #2 Recap Round length: 0:11 / Round Draw!

jtay5278 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 120 ft.
DC171416 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.

Round #2 Event log

jtay5278 Was eliminated @ 11.52
DC171416 Got a kill @ 11.52
jtay5278 Got bonus balled @ 11.69
DC171416 Hit a bonus ball @ 11.69
jtay5278 Got a kill @ 11.71
DC171416 Was eliminated @ 11.71
jtay5278 Got the trade @ 11.71
DC171416 Traded out @ 11.71
Round Ended @ 11.83

Round #3 Recap Round length: 0:11 / Team Blue Scored

jtay5278 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 175.2 ft.
DC171416 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 262.4 ft.

Round #3 Event log

jtay5278 Was eliminated @ 10.79
DC171416 Got a kill @ 10.79
jtay5278 Got bonus balled @ 10.96
DC171416 Hit a bonus ball @ 10.96
Round Ended @ 11.09

Round #4 Recap Round length: 0:06 / Team Blue Scored

jtay5278 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 195.1 ft.
DC171416 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.

Round #4 Event log

jtay5278 Was eliminated @ 6.31
DC171416 Got a kill @ 6.31
Round Ended @ 6.73

Round #5 Recap Round length: 0:23 / Round Draw!

jtay5278 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 404.1 ft.
DC171416 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 347.9 ft.

Round #5 Event log

jtay5278 Was eliminated @ 23.26
DC171416 Got a kill @ 23.26
jtay5278 Got a kill @ 23.44
DC171416 Was eliminated @ 23.44
jtay5278 Got the trade @ 23.44
DC171416 Traded out @ 23.44
Round Ended @ 23.68

Round #6 Recap Round length: 0:16 / Team Red Scored

jtay5278 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 83.7 ft.
DC171416 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 155.1 ft.

Round #6 Event log

jtay5278 Got a kill @ 15.69
DC171416 Was eliminated @ 15.69
Round Ended @ 16.11

Round #7 Recap Round length: 0:01 / Team Blue Scored

jtay5278 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 58 ft.
DC171416 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 44 ft.

Round #7 Event log

jtay5278 Was eliminated @ 0.61
DC171416 Got a kill @ 0.61
Round Ended @ 1.04

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback