2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 116 Bot - 1 3 0 3 N/A 0
#2 107 gamster2 2 0 2 Un-ranked 6
#3 102 Anon-7056 4 1 4 Un-ranked 2
#4 15 Bot - 2 1 3 0.3 N/A 0
#5 0 Anon-2595 0 3 0 Un-ranked 1
#6 0 PFalc 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #220469 (02-13-2018 @ 05:41pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.
Anon-7056 Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 155.9 ft.
gamster2 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 190.2 ft.
Anon-2595 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
PFalc Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 70.6 ft.

Round #1 Event log

PFalc Chopped a ball @ 4.70
Anon-7056 Got a kill @ 7.00
PFalc Was eliminated @ 7.00
Bot - 1 Got a kill @ 10.99
Anon-2595 Was eliminated @ 10.99
Bot - 1 Hit a bonus ball @ 11.14
Anon-2595 Got bonus balled @ 11.14
Anon-7056 Got a kill @ 12.13
Bot - 2 Was eliminated @ 12.13
Anon-7056 Hit a bonus ball @ 12.50
Bot - 2 Got bonus balled @ 12.50
Round Ended @ 12.54

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 1 Swabs 1 Ran 192.5 ft.
Anon-7056 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 189.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 176.8 ft.
gamster2 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 268.3 ft.
Anon-2595 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 200.9 ft.
PFalc Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 116 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 2.81
Bot - 1 Swabbed @ 8.50
Anon-7056 Got a kill @ 8.74
Anon-2595 Was eliminated @ 8.74
Anon-7056 Chopped a ball @ 9.14
gamster2 Got a kill @ 10.01
PFalc Was eliminated @ 10.01
gamster2 Hit a bonus ball @ 10.35
PFalc Got bonus balled @ 10.35
Anon-7056 Was eliminated @ 16.23
Bot - 2 Got a kill @ 16.23
Bot - 1 Got a kill @ 16.33
Bot - 2 Was eliminated @ 16.33
Anon-7056 Hit a bonus ball @ 16.61
Bot - 2 Got bonus balled @ 16.61
Round Ended @ 16.69

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Anon-7056 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 107.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
gamster2 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 201.7 ft.
Anon-2595 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 122.2 ft.
PFalc Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 109.4 ft.

Round #3 Event log

Anon-7056 Got a kill @ 0.78
Bot - 2 Was eliminated @ 0.78
Bot - 1 Bounced a player @ 2.67
Anon-2595 Took a bounce @ 2.67
Bot - 1 Got a kill @ 2.81
Anon-2595 Was eliminated @ 2.81
gamster2 Hit a bonus ball @ 2.84
Anon-2595 Got bonus balled @ 2.84
gamster2 Got a kill @ 5.03
PFalc Was eliminated @ 5.03
Round Ended @ 5.46

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback